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Texture Projection problem with Displacement - > Solved!

Texture Projection problem with Displacement - > Solved!

2004-06-24       - By Morten Bartholdy

 Back
Reply:     1     2     3  

I just found a workaround for my problem. I applied a small 50% gray texture to
the entire surface and mix the bow wake with that - problem solved!

- MB

 -- -- Original Message -- --
 From: Morten Bartholdy
 To: XSI@(protected)
 Sent: Thursday, June 24, 2004 7:34 PM
 Subject: Texture Projection problem with Displacement


 Hi people,


 I have this rather big ocean with a ship creating bow wakes. I use
procedurally generated displacement for waves and want to use displacement for
the bow wake also for practical reasons, given the size of the ocean and
geometric detail needed to do it with deformation techniques.

 I use a smaller texture for the bow wake, and want to position and animate it
to follow the ship, animating the position of the Texture Projection. The
displacement map has 50% gray for neutral height, white going up and black
going down. I use change range to offset the displacement appropriately, which
works fine inside of the texture, but not outside the Projection, where it seem
mental ray thinks I have black instead of no texture...

 See what I mean here - it is a testbench scene:

 http://colorshopvfx.dk/XSI/Texture_Projection_prob.jpg

 I would have thought the displacement map should not affect the geometry
outside of the projection, but it seems it does, and I did try scaling the
Support with similar results.

 Is this just the way MR behaves or is there a clever workaround?

 I'd rather not make my texture map big enough to fit the geometry animating
the bow wakes as a texture sequence, so I'll really appreciate good ideas.


 TIA!

 --

 Morten Bartholdy | morten@(protected)
 Denmark


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<DIV><FONT face=Arial size=2>
<DIV><FONT face=Arial size=2>I&nbsp;just found a workaround for my problem. I
applied a small 50% gray texture to the entire surface and mix the bow wake
with
that - problem solved!</FONT></DIV></FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>- MB</FONT></DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=xsi@(protected) href="mailto:xsi@(protected)">Morten
 Bartholdy</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, June 24, 2004 7:34
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Texture Projection problem with
 Displacement</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face=Arial size=2>Hi people,</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>I have this rather big ocean with a ship
creating
 bow wakes. I use procedurally generated displacement for waves and want to
use
 displacement for the bow wake also for practical reasons, given the size of
 the ocean and geometric detail needed to do it with deformation
 techniques.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>I use a smaller texture for the bow wake, and
 want to position and animate it to follow the ship,&nbsp;animating the
 position of&nbsp;the Texture Projection. The displacement map has 50% gray
for
 neutral height, white going up and black going down. I use change range to
 offset the displacement appropriately, which works fine inside of the texture
,
 but not outside the Projection, where it seem mental ray thinks I have black
 instead of no texture...</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>See what I mean here - it is a testbench
 scene:</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2><A
 href="http://colorshopvfx.dk/XSI/Texture_Projection_prob.jpg">http:/
/colorshopvfx.dk/XSI/Texture_Projection_prob.jpg</A></FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>I would have thought the displacement map should
 not affect the geometry outside of the projection, but it seems it does, and
I
 did try scaling the Support with similar results.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Is this just the way MR behaves or is there a
 clever workaround?</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>I'd rather not make my texture map big enough to
 fit the geometry animating the bow wakes as a texture sequence, so I'll
really
 appreciate&nbsp;good ideas.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>TIA!</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>--</FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Morten Bartholdy | <A
 href="mailto:morten@(protected)">morten@(protected)</A><BR>Denmark<
/FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV></BLOCKQUOTE></BODY></HTML>