Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Morphing/ bones

Morphing/ bones

2003-12-17       - By Carl Lydon

 Back
Simon,
  I have an old version of a medical simulation I am working on:

http://www.sillyplanet.net/projects/simulation/

    Try the "Hold Lids" and "allow blinks" buttons. Since then i have
added many eyelid animations. Unfortunately, I had to do it all using
bones, and in Lightwave no less, where I had to manually define a
weightmap for each bone. I had to do a bone for each vertex I was
moving, otherwise it got all screwed up, so I needed a bunch! This was
all a pain but it was possible to do. Facial animations are doable,
just tedious. At least you are working in Max, which i think is better
suited than Lightwave for doing bones.

-Carl


> Message: 11
> Date: Wed, 17 Dec 2003 10:17:35 +1000
> From: "Ultramedia" <simon@(protected)>
> Subject: RE: [Dir3d-l] New Director
> To: <dir3d-l@(protected)>
> Message-ID: <AGEAJDJAHDHBJAIPLOPKIEMPCHAA.simon@(protected)>
> Content-Type: text/plain;   charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
>
> I'm sort of new to the list, so I'm still just learning who's who. I
> need to
> ask a fiddly question to someone on the inside about shockwave 3D.
>
> I want to create characters in max, combining multiple morph targets
> for
> facial animation and character studio for all the other animation.
>
> Currently I can't because there is no morpher modifier in shockwave
> 3D.  I
> tried to write lingo that would manually interpolate between two
> meshes, but
> it doesn't work because the w3D exporter from max randomizes the vertex
> order when it exports meshes.
>
> Also, very knowledgable and helpful people (on this list) have
> informed me
> that you can't do mesh deforming stuff on things that are set up with
> bonesplayer.
>
> Is there anything that can be done to talk macromedia into developing
> some
> sort of morphing modifier that would work with the bonesplayer?  Just
> think
> how great the workflow would be, and the results it would allow you to
> achieve in director...
>
> Thanks :)
> Simon O

__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l