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Particle direction

Particle direction

2004-06-18       - By peterb

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Reply:     1     2     3     4     5     6     7     8     9  

Hey Hans,

take a look at:
http://www.sukio.de/resources.htm

you ll find cool stuff along with the "plot particles script"
this will generate you a bunch of curves, from all your particles.

That should get you going...

You could consider animating backwards:
emit particles from your target, to fly off, generate the paths and use them
backwards.
This ll probably look better than fiddling with attractors.


> Hi Francis,
>
> Okay, I noticed that the instancing feature did not inherit the
directional constraint of the objects. So if I use objects without the
instancing method, how can I attach them to the cloud? Constraint each arrow
to a single particle?
>
> cheers
> hans
>
> At 18 06 2004-15:51 Francois Lord wrote:
> >Yes, I think particles would be the way to go. You can attach objects to
particles and tell each particle to "look" where they're going. Then if the
particles stop and they don't look in the right direction, you could blend
in a direction constraint on the objects. For this you would need to use
real objects constrained to the particles, not using the particle instancing
feature.
> >
> >--
> >Flord
> >
> >
> >Comic House wrote:
> >
> >>Hi,
> >>
> >>For a tv ad I'm working on a group of hundreds of little mouse arrows
that should flock together and in the end all point towards the same
direction, much like sperms around an egg cel. I suspect the best way to
control such a large group of objects is to attach the arrow objects to a
particle cloud. Do you guys agree? And if so, is there a way to make all the
particles look in the same direction (=centre screen)?
> >>
> >>
> >>grtz
> >>hans
> >>
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