Particle direction 2004-06-18 - By peterb
Back Hey Hans,
take a look at: http://www.sukio.de/resources.htm
you ll find cool stuff along with the "plot particles script" this will generate you a bunch of curves, from all your particles.
That should get you going...
You could consider animating backwards: emit particles from your target, to fly off, generate the paths and use them backwards. This ll probably look better than fiddling with attractors.
> Hi Francis, > > Okay, I noticed that the instancing feature did not inherit the directional constraint of the objects. So if I use objects without the instancing method, how can I attach them to the cloud? Constraint each arrow to a single particle? > > cheers > hans > > At 18 06 2004-15:51 Francois Lord wrote: > >Yes, I think particles would be the way to go. You can attach objects to particles and tell each particle to "look" where they're going. Then if the particles stop and they don't look in the right direction, you could blend in a direction constraint on the objects. For this you would need to use real objects constrained to the particles, not using the particle instancing feature. > > > >-- > >Flord > > > > > >Comic House wrote: > > > >>Hi, > >> > >>For a tv ad I'm working on a group of hundreds of little mouse arrows that should flock together and in the end all point towards the same direction, much like sperms around an egg cel. I suspect the best way to control such a large group of objects is to attach the arrow objects to a particle cloud. Do you guys agree? And if so, is there a way to make all the particles look in the same direction (=centre screen)? > >> > >> > >>grtz > >>hans > >> > >>--- > >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: > >>unsubscribe xsi > >> > >> > >--- > >Unsubscribe? Mail Majordomo@(protected) with the following text in body: > >unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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