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Particle direction

Particle direction

2004-06-18       - By Rob Wuijster

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Reply:     1     2     3     4     5     6     7     8     9  

Hi Hans,

Make the geometry into a model. Set the model with a direction
constraint so it's pointing towards your goal all the time when you
translate it manually. Be sure to set the align axis values the correct
way ;)
Select the model and run the Netview script to attach the model to the
particles. The newly created arrows will point towards your goal object.
You can use the script I mentioned before to let the particles go
towards the goal object.
I'm not sure this is what you're looking for, but I attached my
screenshot test.

Hope this helps,

Rob Wuijster
BRIX Multimedia
Zoetermeer
Holland



-- --Original Message-- --
From: Comic House [mailto:mail@(protected)]
Sent: Friday, June 18, 2004 4:15 PM
To: XSI@(protected)
Subject: Re: Particle direction


Hi Francis,

Okay, I noticed that the instancing feature did not inherit the
directional constraint of the objects. So if I use objects without the
instancing method, how can I attach them to the cloud? Constraint each
arrow to a single particle?

cheers
hans

At 18 06 2004-15:51 Francois Lord wrote:
>Yes, I think particles would be the way to go. You can attach objects
>to particles and tell each particle to "look" where they're going. Then

>if the particles stop and they don't look in the right direction, you
>could blend in a direction constraint on the objects. For this you
>would need to use real objects constrained to the particles, not using
>the particle instancing feature.
>
>--
>Flord
>
>
>Comic House wrote:
>
>>Hi,
>>
>>For a tv ad I'm working on a group of hundreds of little mouse arrows
>>that should flock together and in the end all point towards the same
>>direction, much like sperms around an egg cel. I suspect the best way
>>to control such a large group of objects is to attach the arrow
>>objects to a particle cloud. Do you guys agree? And if so, is there a
>>way to make all the particles look in the same direction (=centre
>>screen)?
>>
>>
>>grtz
>>hans
>>
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