Particle direction 2004-06-18 - By Francois Lord
Back Yes, I think particles would be the way to go. You can attach objects to particles and tell each particle to "look" where they're going. Then if the particles stop and they don't look in the right direction, you could blend in a direction constraint on the objects. For this you would need to use real objects constrained to the particles, not using the particle instancing feature.
-- Flord
Comic House wrote:
>Hi, > >For a tv ad I'm working on a group of hundreds of little mouse arrows that should flock together and in the end all point towards the same direction, much like sperms around an egg cel. I suspect the best way to control such a large group of objects is to attach the arrow objects to a particle cloud. Do you guys agree? And if so, is there a way to make all the particles look in the same direction (=centre screen)? > > >grtz >hans > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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