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geometry created comes in already subd?

geometry created comes in already subd?

2004-06-18       - By Raffaele "ThE_JacO" Fragapane

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Reply:     1     2     3     4     5     6  

Properties in xsi can be local or shared, when an object is first created it
shares many properties at scene level (material, geometry approximation and
so on).

What you did in that scene was setting to a higher then 0 level the scene's
geo approx, so anything devoid of a local property comes in at that level.

To fix it just create a new object, edit it's geo approx to bring the scene
back normal (if it prompts you to create a local property when editing it
choose no, otherwise you won't be editing the scene level one), then to give
it its own property just use property>geometry approximation.

~Raffaele Fragapane
~Freelance Technical Animator & TD
~Senior TA @ Peerless Camera

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Matt Morris
Sent: Friday, June 18, 2004 2:57 PM
To: XSI@(protected)
Subject: geometry created comes in already subd?

Hi,

I've got one particular scene which is giving me a little grief in V.4 -
every time I create a new object via get menu or by merging existing
geometry it comes in max subdivided. Doesn't happen in a new scene, was
wondering whether there was a checkbox which I've accidentally activated in
this scene - had a look around and can't find anything like that though...

Anything I'm missing?

Thanks in advance,
Matt


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