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geometry created comes in already subd?

geometry created comes in already subd?

2004-06-18       - By Dan Hope

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Reply:     1     2     3     4     5     6  

....or Bernard's way...if you want to be all "proper" about it!


-- -- Original Message -- --
From: "Bernard Lebel" <atyss4si@(protected)>
To: <XSI@(protected)>
Sent: Friday, June 18, 2004 1:57 PM
Subject: Re: geometry created comes in already subd?


> I suspect you have changed the scene_root geometry approximation setting�.
> This can happen by clicking no when prompted to create a local property or
> not when you click on the property whose name is in italic.
>
> Switch the Explorer to Local Properties, find the Geometry Approximation
> under the Scene_root, then change its values back to 0.
>
>
> Cheers
> Bernard
>
> -- -- Original Message -- --
> From: "Matt Morris" <matt@(protected)>
> To: <XSI@(protected)>
> Sent: Friday, June 18, 2004 2:56 PM
> Subject: geometry created comes in already subd?
>
>
> > Hi,
> >
> > I've got one particular scene which is giving me a little grief in V.4 -
> > every time I create a new object via get menu or by merging existing
> > geometry it comes in max subdivided. Doesn't happen in a new scene, was
> > wondering whether there was a checkbox which I've accidentally activated
> in
> > this scene - had a look around and can't find anything like that
though...
> >
> > Anything I'm missing?
> >
> > Thanks in advance,
> > Matt
> >
> >
> > ---
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body:
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> >
>
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