Trouble with imported w3d members and filesavemode 2003-12-12 - By Carl Lydon
Back Hi, I am trying to build a little thingy that will help to fix up my lightwave w3d animations. If I have more than one set of bones, only the first set works, so I have to break up my lightwave file into separate files for each boned object, and then export each file to w3d. I made a utility that puts the files all back together again for me into one member by using the file I/O xtras to get a dialogue box, and then I load the file into a blank w3d member, then transfer it to another(the final) member using clonemodelfromcast. But the member doesn't stay, even though I have:
gWorld.filesavemode=#saveall
Even when I immediately copy and paste my altered member, or duplicate it; the duplicate comes out as a blank member.
?
-Carl
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
|
|