  | | | Max and modelresources | Max and modelresources 2003-12-12 - By Jack Kristoffersen
Back In many scenes our artist are using 3DS MAX for editing the levels. This results in fare more modelresources than necessary. Is there any way of avoiding this, other than runtime in the beginning of the movie? How come this isn't done when the object is an instance in 3DS MAX? Any chance of you adding it in you're plug-in Mal?
Jack.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2726.2500" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY style="COLOR: #000000; FONT-FAMILY: Arial"><LABEL id=HbSession SessionId="864417592"></LABEL> <DIV><FONT size=2>In many scenes our artist are using 3DS MAX for editing the levels. This results in fare more modelresources than necessary. Is there any way of avoiding this, other than runtime in the beginning of the movie? How come this isn't done when the object is an </FONT><FONT size=2>instance in 3DS MAX? Any chance of you adding it in you're plug-in Mal?</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Jack.</FONT></DIV> <P></P></BODY></HTML>
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