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Max and modelresources

Max and modelresources

2003-12-12       - By Jack Kristoffersen

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Reply:     1     2     3  

In many scenes our artist are using 3DS MAX for editing the levels. This
results in fare more modelresources than necessary. Is there any way of
avoiding this, other than runtime in the beginning of the movie? How come this
isn't done when the object is an instance in 3DS MAX? Any chance of you adding
it in you're plug-in Mal?

Jack.


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">
<META content="MSHTML 6.00.2726.2500" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY style="COLOR: #000000; FONT-FAMILY: Arial"><LABEL id=HbSession
SessionId="864417592"></LABEL>
<DIV><FONT size=2>In many scenes our artist are using 3DS MAX for editing the
levels. This results in fare more modelresources than necessary. Is there any
way of avoiding this, other than runtime in the beginning of the movie? How
come
this isn't done when the object is an </FONT><FONT size=2>instance in 3DS MAX?
Any chance of you adding it in you're plug-in Mal?</FONT></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>Jack.</FONT></DIV>
<P></P></BODY></HTML>

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