  | | | Camera projection broken in V4? | Camera projection broken in V4? 2004-06-16 - By Francois Lord
Back Hi Morten, Something did change with camera projections in v4 but it shouldn't give you any problems. What has changed is that when you apply it on a lowrez flat grid (XZ) in perspective, the explicit projection is no longer distorted.
Simple setup. in v3.51 in v4.0
That being said, editing the UVs in the texture editor shouldn't be any different, but under the hood, the way UVs are processed is different. Of course, these changes only work when rendering, OGL texture display doesn't show the projection accurately.
The image you sent looks like a projection that has been applied before some modeling was done on the object. If you move the texture operator to the top of the object's stack, does it do any good?
-- Flord
Morten Bartholdy wrote:
> Doing a cam projection motion blur pass, I have trouble getting camera > projection working properly. Textured hw view shows distorted > projection and it renders wrong too - I've done it often in previous > versions so the procedure is well known to me. > > > > Anybody know if its broken? - Or if something has changed radically in > V4 with camera projections? > > > > > > Best Regards > > > > Morten Bartholdy > 3D Animator & Visual Effects Supervisor > Colorshop VFX > Denmark >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> <title></title> </head> <body text="#000000" bgcolor="#cccccc"> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> <title></title> Hi Morten,<br> Something did change with camera projections in v4 but it shouldn't give you any problems. What has changed is that when you apply it on a lowrez flat grid (XZ) in perspective, the explicit projection is no longer distorted. <br> <br> <img moz-do-not-send="true" height="192" width="256" alt="CamProj_Setup" src="http://www.buzzimage.com/%7Eflord/XSI/CamProj_setup.jpg"> Simple setup.<br> <img moz-do-not-send="true" height="248" width="330" alt="CamProj_351" src="http://www.buzzimage.com/%7Eflord/XSI/CamProj_351.jpg"> in v3.51 <img moz-do-not-send="true" height= "248" width="329" alt="camproj_40" src="http://www.buzzimage.com/%7Eflord/XSI/CamProj_400.jpg"> in v4.0<br> <br> That being said, editing the UVs in the texture editor shouldn't be any different, but under the hood, the way UVs are processed is different. Of course, these changes only work when rendering, OGL texture display doesn't show the projection accurately.<br> <br> The image you sent looks like a projection that has been applied before some modeling was done on the object. If you move the texture operator to the top of the object's stack, does it do any good?<br> <br> --<br> Flord<br> <br> <br> <br> Morten Bartholdy wrote: <blockquote cite="mid000a01c45293$8429ab50$0300000a@(protected)" type="cite"> <meta http-equiv="Content-Type" content="text/html; "> <meta content="MSHTML 6.00.2800.1400" name="GENERATOR"> <DEFANGED_style_0 =""> </DEFANGED_style_0> <p><DEFANGED_DIV><font face="Arial" size="2">Doing a cam projection motion blur pass, I have trouble getting camera projection working properly. Textured hw view shows distorted projection and it renders wrong too - I've done it often in previous versions so the procedure is well known to me.</font></DEFANGED_DIV></p> <DEFANGED_DIV></DEFANGED_DIV> <p><DEFANGED_DIV> </DEFANGED_DIV></p> <DEFANGED_DIV></DEFANGED_DIV> <p><DEFANGED_DIV><font face="Arial" size="2">Anybody know if its broken? - Or if something has changed radically in V4 with camera projections?</font></DEFANGED_DIV></p> <DEFANGED_DIV></DEFANGED_DIV> <p><DEFANGED_DIV> </DEFANGED_DIV></p> <DEFANGED_DIV></DEFANGED_DIV> <p><DEFANGED_DIV> </DEFANGED_DIV></p> <DEFANGED_DIV></DEFANGED_DIV> <p><DEFANGED_DIV><font face="Arial" size="2">Best Regards</font></DEFANGED _DIV></p> <DEFANGED_DIV></DEFANGED_DIV> <p><DEFANGED_DIV> </DEFANGED_DIV></p> <DEFANGED_DIV></DEFANGED_DIV> <p><DEFANGED_DIV><font face="Arial" size="2">Morten Bartholdy<br> 3D Animator & Visual Effects Supervisor<br> Colorshop VFX<br> Denmark</font></DEFANGED_DIV></p> <DEFANGED_DIV></DEFANGED_DIV></blockquote> </body> </html>
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