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Camera projection broken in V4?

Camera projection broken in V4?

2004-06-16       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

they fixed it. Thank heavans for that.


 __ __  

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Francois Lord
Sent: 15 June 2004 15:20
To: XSI@(protected)
Subject: Re: Camera projection broken in V4?


Hi Morten,
Something did change with camera projections in v4 but it shouldn't give you
any problems. What has changed is that when you apply it on a lowrez flat
grid (XZ) in perspective, the explicit projection is no longer distorted.

Simple setup.
in v3.51          in v4.0

That being said, editing the UVs in the texture editor shouldn't be any
different, but under the hood, the way UVs are processed is different. Of
course, these changes only work when rendering, OGL texture display doesn't
show the projection accurately.

The image you sent looks like a projection that has been applied before some
modeling was done on the object. If you move the texture operator to the top
of the object's stack, does it do any good?

--
Flord



Morten Bartholdy wrote:

Doing a cam projection motion blur pass, I have trouble getting camera
projection working properly. Textured hw view shows distorted projection and
it renders wrong too - I've done it often in previous versions so the
procedure is well known to me.



Anybody know if its broken? - Or if something has changed radically in V4
with camera projections?





Best Regards



Morten Bartholdy
3D Animator & Visual Effects Supervisor
Colorshop VFX
Denmark


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<BODY text=#000000 bgColor=#cccccc>
<DIV dir=ltr align=left><SPAN class=593123914-15062004><FONT face=Arial
color=#008080 size=2>they fixed it. Thank heavans for
that.</FONT></SPAN></DIV><BR>
<BLOCKQUOTE dir=ltr
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid;
MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
 <HR tabIndex=-1>
 <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Francois
 Lord<BR><B>Sent:</B> 15 June 2004 15:20<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> Re: Camera projection broken in
 V4?<BR></FONT><BR></DIV>
 <DIV></DIV>Hi Morten,<BR>Something did change with camera projections in v4
 but it shouldn't give you any problems. What has changed is that when you
 apply it on a lowrez flat grid (XZ) in perspective, the explicit projection
is
 no longer distorted.&nbsp;<BR><BR> Simple setup.<BR>&nbsp;in
 v3.51&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; in
 v4.0<BR><BR>That being said, editing the UVs in the texture editor shouldn't
 be any different, but under the hood, the way UVs are processed is different.
 Of course, these changes only work when rendering, OGL texture display doesn
't
 show the projection accurately.<BR><BR>The image you sent looks like a
 projection that has been applied before some modeling was done on the object.
 If you move the texture operator to the top of the object's stack, does it do
 any good?<BR><BR>--<BR>Flord<BR><BR><BR><BR>Morten Bartholdy wrote:
 <BLOCKQUOTE cite=mid000a01c45293$8429ab50$0300000a@(protected) type="cite">
   <META content="MSHTML 6.00.2800.1400" name=GENERATOR><DEFANGED_STYLE_0
   =""></DEFANGED_STYLE_0>
   <P><DEFANGED_DIV><FONT face=Arial size=2>Doing a cam projection motion blur
   pass, I have trouble getting camera projection working properly. Textured
hw
   view shows distorted projection and it renders wrong too - I've done it
   often in previous versions so the procedure is well known to
   me.</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
   <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
   <P><DEFANGED_DIV><FONT face=Arial size=2>Anybody know if its broken? - Or
if
   something has changed radically in V4 with camera
   projections?</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
   <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
   <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
   <P><DEFANGED_DIV><FONT face=Arial size=2>Best
   Regards</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
   <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
   <P><DEFANGED_DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D Animator
   &amp; Visual Effects Supervisor<BR>Colorshop
   VFX<BR>Denmark</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV><
/BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>