  | | | Camera projection broken in V4? | Camera projection broken in V4? 2004-06-16 - By kim aldis
Back they fixed it. Thank heavans for that.
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From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Francois Lord Sent: 15 June 2004 15:20 To: XSI@(protected) Subject: Re: Camera projection broken in V4?
Hi Morten, Something did change with camera projections in v4 but it shouldn't give you any problems. What has changed is that when you apply it on a lowrez flat grid (XZ) in perspective, the explicit projection is no longer distorted.
Simple setup. in v3.51 in v4.0
That being said, editing the UVs in the texture editor shouldn't be any different, but under the hood, the way UVs are processed is different. Of course, these changes only work when rendering, OGL texture display doesn't show the projection accurately.
The image you sent looks like a projection that has been applied before some modeling was done on the object. If you move the texture operator to the top of the object's stack, does it do any good?
-- Flord
Morten Bartholdy wrote:
Doing a cam projection motion blur pass, I have trouble getting camera projection working properly. Textured hw view shows distorted projection and it renders wrong too - I've done it often in previous versions so the procedure is well known to me.
Anybody know if its broken? - Or if something has changed radically in V4 with camera projections?
Best Regards
Morten Bartholdy 3D Animator & Visual Effects Supervisor Colorshop VFX Denmark
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content="text/html; charset=us-ascii"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR></HEAD> <BODY text=#000000 bgColor=#cccccc> <DIV dir=ltr align=left><SPAN class=593123914-15062004><FONT face=Arial color=#008080 size=2>they fixed it. Thank heavans for that.</FONT></SPAN></DIV><BR> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left> <HR tabIndex=-1> <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Francois Lord<BR><B>Sent:</B> 15 June 2004 15:20<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> Re: Camera projection broken in V4?<BR></FONT><BR></DIV> <DIV></DIV>Hi Morten,<BR>Something did change with camera projections in v4 but it shouldn't give you any problems. What has changed is that when you apply it on a lowrez flat grid (XZ) in perspective, the explicit projection is no longer distorted. <BR><BR> Simple setup.<BR> in v3.51 in v4.0<BR><BR>That being said, editing the UVs in the texture editor shouldn't be any different, but under the hood, the way UVs are processed is different. Of course, these changes only work when rendering, OGL texture display doesn 't show the projection accurately.<BR><BR>The image you sent looks like a projection that has been applied before some modeling was done on the object. If you move the texture operator to the top of the object's stack, does it do any good?<BR><BR>--<BR>Flord<BR><BR><BR><BR>Morten Bartholdy wrote: <BLOCKQUOTE cite=mid000a01c45293$8429ab50$0300000a@(protected) type="cite"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR><DEFANGED_STYLE_0 =""></DEFANGED_STYLE_0> <P><DEFANGED_DIV><FONT face=Arial size=2>Doing a cam projection motion blur pass, I have trouble getting camera projection working properly. Textured hw view shows distorted projection and it renders wrong too - I've done it often in previous versions so the procedure is well known to me.</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV><FONT face=Arial size=2>Anybody know if its broken? - Or if something has changed radically in V4 with camera projections?</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV><FONT face=Arial size=2>Best Regards</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D Animator & Visual Effects Supervisor<BR>Colorshop VFX<BR>Denmark</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>< /BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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