  | | | no inputs in the Particle Renderer? | no inputs in the Particle Renderer? 2004-06-16 - By Nick
Back read the docs and it is confirmed it's now the only way to go about shading your particles... any specific reason? -- -- Original Message -- -- From: Nick To: XSI Sent: Wednesday, June 16, 2004 3:06 PM Subject: no inputs in the Particle Renderer?
It seems I can't create a rendertree like I used to for the entire cloud anymore... In 3.5 if you delete the individual Ptype's shader you could create a rendertree for the entire cloud by creating it and plugging your nodes into the input of the Particle Renderer... in 4 you can't do that anymore... and the individual Ptype's shaders don't come up in the material library so you can't easily manage your Ptype's shaders either... I'm assuming it's broken? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>read the docs and it is confirmed it's now the only way to go about shading your particles... any specific reason?</FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=NPetit@(protected) href="mailto:NPetit@(protected)">Nick</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, June 16, 2004 3:06 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> no inputs in the Particle Renderer?</DIV> <DIV><BR></DIV> <DIV><FONT face=Arial size=2>It seems I can't create a rendertree like I used to for the entire cloud anymore... In 3.5 if you delete the individual Ptype 's shader you could create a rendertree for the entire cloud by creating it and plugging your nodes into the input of the Particle Renderer... in 4 you can't do that anymore... and the individual Ptype's shaders don't come up in the material library so you can't easily manage your Ptype's shaders either... I 'm assuming it's broken? </FONT></DIV></BLOCKQUOTE></BODY></HTML>
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