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Vector paint updated

Vector paint updated

2004-06-16       - By Morten Bartholdy

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Reply:     1     2     3     4     5  

Would be a good start, and big help too. I sort of miss the old SI 3D paint
a bit (only a bit!).

Morten



-- -- Original Message -- --
From: "Christian Rittener" <christian_lists@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, June 15, 2004 8:04 PM
Subject: RE: Vector paint updated


> For this purpose, I made myself a button unchecking-checking the "Active"
> checkbox in the paint operator. Strange that this update is not taking
> place, like nobody thought we'd use paint to paint textures. Doesn't
> EVERYBODY want to view synchronized FXviewer paint, OGL / render region,
and
> Texture Editor?
>
> Christian Rittener
>
>
> > Date : Tue, 15 Jun 2004 12:22:32 -0000
> > To : <XSI(at)Softimage.COM>
> > From : "Graham D Clark" <mail(at)grahamdclark.com>
> > Subject : RE: Vector paint updated
>
> > Title: Message
> > another way i found to update was moving the timeline
> > there must be a way to have it update after each stroke
> > -- ---- ---- ---- ---- ---- --
> > http://www.grahamdclark.com
> > 2nd hand TD
> > -- --Original Message-- --
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Thierry
> > Sent: June 15, 2004 9:53 AM
> > To: XSI(at)Softimage.COM
> > Subject: Vector paint updated
> >
> >
> > hello all,
> >
> > Is it possible to have a texture painted with Vector paint in the Fx
Tree
> to be updated on the model as you
> > paint it, or at least once processed in Fx Tree?
> > For now, it seems that you have to process it, then reload the picture
in
> the image node of the render Tree to > be able to refresh it and see on
the
> model what you painted.
> >
> > Thierry
>
>
> ---
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