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Camera projection broken in V4?

Camera projection broken in V4?

2004-06-16       - By Francois Lord

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Ah yes... I've had problems with imported scenes from 3.51 in which
objects were not freezed, it screwed up the cam proj. You can try to
move the texture_op up to the top of the stack but it doesn't always
work because of some cycle dependency error.
You might have to do it in 3.51, if it's not too late...

--
Flord


Morten Bartholdy wrote:

> Well I can drag it to the top of the Texture_Coordinates_AUTO or one
> of the other Cluster groups but it doesn't really fix the problem. I
> modeled, textured and enveloped this box in 3.51 and I am now
> rendering in 4.0 where I have created the different passes and run in
> to this problem.
>
>  
>
> Interesting about the comparison you made though. I guess I will have
> to try out a simpler setup and see how that works.
>
>  
>
> - Morten
>
>  
>
>  
>
>     -- -- Original Message -- --
>
>     *From:* Francois Lord <mailto:flord@(protected)>
>
>     *To:* XSI@(protected) <mailto:XSI@(protected)>
>
>     *Sent:* Tuesday, June 15, 2004 4:19 PM
>
>     *Subject:* Re: Camera projection broken in V4?
>
>
>     Hi Morten,
>     Something did change with camera projections in v4 but it
>     shouldn't give you any problems. What has changed is that when you
>     apply it on a lowrez flat grid (XZ) in perspective, the explicit
>     projection is no longer distorted.
>
>     Simple setup.
>     in v3.51         in v4.0
>
>     That being said, editing the UVs in the texture editor shouldn't
>     be any different, but under the hood, the way UVs are processed is
>     different. Of course, these changes only work when rendering, OGL
>     texture display doesn't show the projection accurately.
>
>     The image you sent looks like a projection that has been applied
>     before some modeling was done on the object. If you move the
>     texture operator to the top of the object's stack, does it do any
>     good?
>
>     --
>     Flord
>
>
>
>     Morten Bartholdy wrote:
>
>>     Doing a cam projection motion blur pass, I have trouble getting
>>     camera projection working properly. Textured hw view shows
>>     distorted projection and it renders wrong too - I've done it
>>     often in previous versions so the procedure is well known to me.
>>
>>     Anybody know if its broken? - Or if something has changed
>>     radically in V4 with camera projections?
>>
>>     Best Regards
>>
>>     Morten Bartholdy
>>     3D Animator & Visual Effects Supervisor
>>     Colorshop VFX
>>     Denmark
>>
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