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Camera projection broken in V4?

Camera projection broken in V4?

2004-06-16       - By Morten Bartholdy

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

It says Cluster Property UV Texture Projection. I doesn't seem to allow me to
drag it on to any of the Construction Mode bins :( I also tried freezing some
MoveComponents without any result.

Not good yet then... I am just getting used to the Construction Mode way, so I
guess I am still doing something wrong here.


MB


-- -- Original Message -- --
 From: Robert Moodie
 To: XSI@(protected)
 Sent: Tuesday, June 15, 2004 4:46 PM
 Subject: Re: Camera projection broken in V4?


 Just to add to what Francois said; if you put the mouse over the camera
projection op you'll see a tooltip that tells where the op is reading from. To
have it read after deformations drag it onto the topmost op in the construction
history/stack.

 All should be good...




   -- -- Original Message -- --
   From: Francois Lord
   To: XSI@(protected)
   Sent: Tuesday, June 15, 2004 10:19 AM
   Subject: Re: Camera projection broken in V4?


   Hi Morten,
   Something did change with camera projections in v4 but it shouldn't give
you any problems. What has changed is that when you apply it on a lowrez flat
grid (XZ) in perspective, the explicit projection is no longer distorted.

    Simple setup.
    in v3.51          in v4.0

   That being said, editing the UVs in the texture editor shouldn't be any
different, but under the hood, the way UVs are processed is different. Of
course, these changes only work when rendering, OGL texture display doesn't
show the projection accurately.

   The image you sent looks like a projection that has been applied before
some modeling was done on the object. If you move the texture operator to the
top of the object's stack, does it do any good?

   --
   Flord



   Morten Bartholdy wrote:
     Doing a cam projection motion blur pass, I have trouble getting camera
projection working properly. Textured hw view shows distorted projection and it
renders wrong too - I've done it often in previous versions so the procedure is
well known to me.



     Anybody know if its broken? - Or if something has changed radically in V4
with camera projections?





     Best Regards



     Morten Bartholdy
     3D Animator & Visual Effects Supervisor
     Colorshop VFX
     Denmark

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<DIV><FONT face=Arial size=2>It says Cluster Property UV Texture Projection. I
doesn't seem to allow me to drag it on to any of the Construction Mode bins :(
I
also tried freezing some MoveComponents without any result.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Not good yet then... I am just getting used to the
Construction Mode way, so I guess I am still doing something wrong
here.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>MB</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>-- -- Original Message -- -- </DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=robertm@(protected) href="mailto:robertm@(protected)">Robert
 Moodie</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, June 15, 2004 4:46
PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Camera projection broken in
 V4?</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face=Arial size=2>Just to add to what Francois said; if you put
the
 mouse over the camera projection op you'll see a tooltip that tells where the
 op is reading from. To have it read after deformations drag it onto the
 topmost op in the construction history/stack.</FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>All should be good...</FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>&nbsp;</DIV>
 <BLOCKQUOTE
 style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
   <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
   <DIV
   style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:<
/B>
   <A title=flord@(protected) href="mailto:flord@(protected)">Francois
   Lord</A> </DIV>
   <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
   href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
   <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, June 15, 2004 10:19
   AM</DIV>
   <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Camera projection broken
   in V4?</DIV>
   <DIV><BR></DIV>Hi Morten,<BR>Something did change with camera projections
in
   v4 but it shouldn't give you any problems. What has changed is that when
you
   apply it on a lowrez flat grid (XZ) in perspective, the explicit projection
   is no longer distorted. <BR><BR><IMG height=192 alt=CamProj_Setup
   src="http://www.buzzimage.com/%7Eflord/XSI/CamProj_setup.jpg" width=256
   moz-do-not-send="true"> Simple setup.<BR><IMG height=248 alt=CamProj_351
   src="http://www.buzzimage.com/%7Eflord/XSI/CamProj_351.jpg" width=330
   moz-do-not-send="true"> in v3.51&nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; <IMG
   height=248 alt=camproj_40
   src="http://www.buzzimage.com/%7Eflord/XSI/CamProj_400.jpg" width=329
   moz-do-not-send="true"> in v4.0<BR><BR>That being said, editing the UVs in
   the texture editor shouldn't be any different, but under the hood, the way
   UVs are processed is different. Of course, these changes only work when
   rendering, OGL texture display doesn't show the projection
   accurately.<BR><BR>The image you sent looks like a projection that has been
   applied before some modeling was done on the object. If you move the
texture
   operator to the top of the object's stack, does it do any
   good?<BR><BR>--<BR>Flord<BR><BR><BR><BR>Morten Bartholdy wrote:
   <BLOCKQUOTE cite=mid000a01c45293$8429ab50$0300000a@(protected) type="cite">
     <META content="MSHTML 6.00.2800.1400" name=GENERATOR><DEFANGED_STYLE_0
     =""></DEFANGED_STYLE_0>
     <P><DEFANGED_DIV><FONT face=Arial size=2>Doing a cam projection motion
     blur pass, I have trouble getting camera projection working properly.
     Textured hw view shows distorted projection and it renders wrong too -
     I've done it often in previous versions so the procedure is well known to
     me.</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
     <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
     <P><DEFANGED_DIV><FONT face=Arial size=2>Anybody know if its broken? - Or
     if something has changed radically in V4 with camera
     projections?</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
     <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
     <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
     <P><DEFANGED_DIV><FONT face=Arial size=2>Best
     Regards</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
     <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>
     <P><DEFANGED_DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D Animator
     &amp; Visual Effects Supervisor<BR>Colorshop
     VFX<BR>Denmark</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV><
/BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>