  | | | Camera projection broken in V4? | Camera projection broken in V4? 2004-06-16 - By Morten Bartholdy
Back It says Cluster Property UV Texture Projection. I doesn't seem to allow me to drag it on to any of the Construction Mode bins :( I also tried freezing some MoveComponents without any result.
Not good yet then... I am just getting used to the Construction Mode way, so I guess I am still doing something wrong here.
MB
-- -- Original Message -- -- From: Robert Moodie To: XSI@(protected) Sent: Tuesday, June 15, 2004 4:46 PM Subject: Re: Camera projection broken in V4?
Just to add to what Francois said; if you put the mouse over the camera projection op you'll see a tooltip that tells where the op is reading from. To have it read after deformations drag it onto the topmost op in the construction history/stack.
All should be good...
-- -- Original Message -- -- From: Francois Lord To: XSI@(protected) Sent: Tuesday, June 15, 2004 10:19 AM Subject: Re: Camera projection broken in V4?
Hi Morten, Something did change with camera projections in v4 but it shouldn't give you any problems. What has changed is that when you apply it on a lowrez flat grid (XZ) in perspective, the explicit projection is no longer distorted.
Simple setup. in v3.51 in v4.0
That being said, editing the UVs in the texture editor shouldn't be any different, but under the hood, the way UVs are processed is different. Of course, these changes only work when rendering, OGL texture display doesn't show the projection accurately.
The image you sent looks like a projection that has been applied before some modeling was done on the object. If you move the texture operator to the top of the object's stack, does it do any good?
-- Flord
Morten Bartholdy wrote: Doing a cam projection motion blur pass, I have trouble getting camera projection working properly. Textured hw view shows distorted projection and it renders wrong too - I've done it often in previous versions so the procedure is well known to me.
Anybody know if its broken? - Or if something has changed radically in V4 with camera projections?
Best Regards
Morten Bartholdy 3D Animator & Visual Effects Supervisor Colorshop VFX Denmark
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content=text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY text=#000000 bgColor=#cccccc> <DIV><FONT face=Arial size=2>It says Cluster Property UV Texture Projection. I doesn't seem to allow me to drag it on to any of the Construction Mode bins :( I also tried freezing some MoveComponents without any result.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Not good yet then... I am just getting used to the Construction Mode way, so I guess I am still doing something wrong here.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>MB</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV> </DIV> <DIV>-- -- Original Message -- -- </DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=robertm@(protected) href="mailto:robertm@(protected)">Robert Moodie</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, June 15, 2004 4:46 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Camera projection broken in V4?</DIV> <DIV><BR></DIV> <DIV><FONT face=Arial size=2>Just to add to what Francois said; if you put the mouse over the camera projection op you'll see a tooltip that tells where the op is reading from. To have it read after deformations drag it onto the topmost op in the construction history/stack.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>All should be good...</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:< /B> <A title=flord@(protected) href="mailto:flord@(protected)">Francois Lord</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, June 15, 2004 10:19 AM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Camera projection broken in V4?</DIV> <DIV><BR></DIV>Hi Morten,<BR>Something did change with camera projections in v4 but it shouldn't give you any problems. What has changed is that when you apply it on a lowrez flat grid (XZ) in perspective, the explicit projection is no longer distorted. <BR><BR><IMG height=192 alt=CamProj_Setup src="http://www.buzzimage.com/%7Eflord/XSI/CamProj_setup.jpg" width=256 moz-do-not-send="true"> Simple setup.<BR><IMG height=248 alt=CamProj_351 src="http://www.buzzimage.com/%7Eflord/XSI/CamProj_351.jpg" width=330 moz-do-not-send="true"> in v3.51 <IMG height=248 alt=camproj_40 src="http://www.buzzimage.com/%7Eflord/XSI/CamProj_400.jpg" width=329 moz-do-not-send="true"> in v4.0<BR><BR>That being said, editing the UVs in the texture editor shouldn't be any different, but under the hood, the way UVs are processed is different. Of course, these changes only work when rendering, OGL texture display doesn't show the projection accurately.<BR><BR>The image you sent looks like a projection that has been applied before some modeling was done on the object. If you move the texture operator to the top of the object's stack, does it do any good?<BR><BR>--<BR>Flord<BR><BR><BR><BR>Morten Bartholdy wrote: <BLOCKQUOTE cite=mid000a01c45293$8429ab50$0300000a@(protected) type="cite"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR><DEFANGED_STYLE_0 =""></DEFANGED_STYLE_0> <P><DEFANGED_DIV><FONT face=Arial size=2>Doing a cam projection motion blur pass, I have trouble getting camera projection working properly. Textured hw view shows distorted projection and it renders wrong too - I've done it often in previous versions so the procedure is well known to me.</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV><FONT face=Arial size=2>Anybody know if its broken? - Or if something has changed radically in V4 with camera projections?</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV><FONT face=Arial size=2>Best Regards</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV> <P><DEFANGED_DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D Animator & Visual Effects Supervisor<BR>Colorshop VFX<BR>Denmark</FONT></DEFANGED_DIV></P><DEFANGED_DIV></DEFANGED_DIV>< /BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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