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Camera projection broken in V4?

Camera projection broken in V4?

2004-06-16       - By Robert Moodie

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Believe it or not Morten, projections created in 3.5 and imported into v4 will
respect their original behaviour, projections created in v4 will use the new.
Check with the tooltip where the operator is reading from.

If not, look in the texture editor. If you see the UVs way off the image then
they are probably using the new homogoneous co-ords in v4. It is possible to
get back to the old co-ords by dividing the U&V by W.

hth
_rob


 -- -- Original Message -- --
 From: Morten Bartholdy
 To: XSI@(protected)
 Sent: Tuesday, June 15, 2004 10:53 AM
 Subject: Re: Camera projection broken in V4?


 Well I can drag it to the top of the Texture_Coordinates_AUTO or one of the
other Cluster groups but it doesn't really fix the problem. I modeled, textured
and enveloped this box in 3.51 and I am now rendering in 4.0 where I have
created the different passes and run in to this problem.
 
 Interesting about the comparison you made though. I guess I will have to try
out a simpler setup and see how that works.
 
 - Morten
 
 

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<DIV><FONT face=Arial size=2>Believe it or not Morten, projections created in
3.5 and imported into v4 will respect their original behaviour, projections
created in v4 will use the new. Check with the tooltip where the operator is
reading from.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>If not, look in the texture editor. If you see the
UVs way off the image then they are probably using the new homogoneous co-ords
in v4. It is possible to get back to the old co-ords by dividing the U&amp;V by
W.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>hth</FONT></DIV>
<DIV><FONT face=Arial size=2>_rob</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE dir=ltr
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px;
PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A href="mailto:xsi@(protected)" title=xsi@(protected)>Morten
 Bartholdy</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A href="mailto:XSI@(protected)"
 title=XSI@(protected)>XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, June 15, 2004 10:53
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Camera projection broken in
 V4?</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face=Arial size=2>Well I can drag it to the top of the
 Texture_Coordinates_AUTO or one of the other Cluster groups but it doesn't
 really fix the problem. I modeled, textured and enveloped this box in 3.51
and
 I am now rendering in 4.0 where I have created the different passes and run
in
 to this problem.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Interesting about the comparison you made though
.
 I guess I will have to try out a simpler setup and see how that
 works.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>- Morten</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV></BLOCKQUOTE></BODY></HTML>