  | | | Camera projection broken in V4? | Camera projection broken in V4? 2004-06-16 - By Robert Moodie
Back Believe it or not Morten, projections created in 3.5 and imported into v4 will respect their original behaviour, projections created in v4 will use the new. Check with the tooltip where the operator is reading from.
If not, look in the texture editor. If you see the UVs way off the image then they are probably using the new homogoneous co-ords in v4. It is possible to get back to the old co-ords by dividing the U&V by W.
hth _rob
-- -- Original Message -- -- From: Morten Bartholdy To: XSI@(protected) Sent: Tuesday, June 15, 2004 10:53 AM Subject: Re: Camera projection broken in V4?
Well I can drag it to the top of the Texture_Coordinates_AUTO or one of the other Cluster groups but it doesn't really fix the problem. I modeled, textured and enveloped this box in 3.51 and I am now rendering in 4.0 where I have created the different passes and run in to this problem. Interesting about the comparison you made though. I guess I will have to try out a simpler setup and see how that works. - Morten
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META content=text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1 http-equiv=Content-Type> <META content="MSHTML 5.00.3502.5390" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#cccccc text=#000000> <DIV><FONT face=Arial size=2>Believe it or not Morten, projections created in 3.5 and imported into v4 will respect their original behaviour, projections created in v4 will use the new. Check with the tooltip where the operator is reading from.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>If not, look in the texture editor. If you see the UVs way off the image then they are probably using the new homogoneous co-ords in v4. It is possible to get back to the old co-ords by dividing the U&V by W.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>hth</FONT></DIV> <DIV><FONT face=Arial size=2>_rob</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <BLOCKQUOTE dir=ltr style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A href="mailto:xsi@(protected)" title=xsi@(protected)>Morten Bartholdy</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A href="mailto:XSI@(protected)" title=XSI@(protected)>XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, June 15, 2004 10:53 AM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Camera projection broken in V4?</DIV> <DIV><BR></DIV> <DIV><FONT face=Arial size=2>Well I can drag it to the top of the Texture_Coordinates_AUTO or one of the other Cluster groups but it doesn't really fix the problem. I modeled, textured and enveloped this box in 3.51 and I am now rendering in 4.0 where I have created the different passes and run in to this problem.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Interesting about the comparison you made though . I guess I will have to try out a simpler setup and see how that works.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>- Morten</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV></BLOCKQUOTE></BODY></HTML>
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