  | | | no inputs in the Particle Renderer? | no inputs in the Particle Renderer? 2004-06-16 - By Nick
Back It seems I can't create a rendertree like I used to for the entire cloud anymore... In 3.5 if you delete the individual Ptype's shader you could create a rendertree for the entire cloud by creating it and plugging your nodes into the input of the Particle Renderer... in 4 you can't do that anymore... and the individual Ptype's shaders don't come up in the material library so you can't easily manage your Ptype's shaders either... I'm assuming it's broken? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>It seems I can't create a rendertree like I used to for the entire cloud anymore... In 3.5 if you delete the individual Ptype's shader you could create a rendertree for the entire cloud by creating it and plugging your nodes into the input of the Particle Renderer... in 4 you can't do that anymore... and the individual Ptype's shaders don't come up in the material library so you can't easily manage your Ptype's shaders either... I'm assuming it's broken? </FONT></DIV></BODY></HTML>
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