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XSI SPine change in 4.0

XSI SPine change in 4.0

2004-06-15       - By Adam Sale

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Reply:     1     2     3  

No apologies needed. .  You have all busted your backs to put together an
incredible release... The problem is not a show stopper by any means and is
easily worked around by simply not moving the chest control object past its
extreme point.. .

Thanks for the reply though Michael

Irie

Adam
-- -- Original Message -- --
From: "Michael Isner" <misner@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, June 15, 2004 4:10 PM
Subject: RE: XSI SPine change in 4.0


> I apologize this is a random quirk that was introduced at the last minute
before 4.0 started shipping.
>
> I hope people can see past this and see it's not any reflection on the
design or quality of the character tools in 4.0.   The team put a tremendous
amount of effort and late nights into implementing / debugging / production
testing them.
>
> There will be some fix posted for it soon, I'll let you know when this
available.
>
> Sorry about that,
> Michael
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
> Of Adam Sale
> Sent: Tuesday, June 15, 2004 3:29 PM
> To: xsi@(protected)
> Subject: XSI SPine change in 4.0
>
>
> I was looking ta the spine in 4.0 with some students and realized that it
is a bit different than in v3.5
>
> In 3.5 you could move the chest object as far from the spine as you wanted
and all the spine vertebra would remain at a fixed length, however in 4.0,
the spine vertebra keep scaling with the curve as its pulled away from its
resting place.
>
> The other consideration is the object named 'vertebra' at the top of the
spine. It remains fixed in terms of the length of the original distance
between the chest and hip object, but the rest of the vertebra do not remain
a fixed length... Perhaps this is more of a guide than anything, but it
seems a little confusing..
>
> The setup between the spines in 3.5 and 4.0 doesn't look any different,
yet there is this slight change in operability. I can't figure out why
theres this difference. has anyone come across this yet?
>
> A suggestion for the spine would be to have a toggle box to allow for
spine stretching.
>
> Adam
>
>
>
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