OGL texture display 2004-06-15 - By Greg Maguire
Back Brilliant! That's exactly what I was looking for. Thank you Phil and Adam.
-Greg
__ ____ ____ ____ ____ ___ Greg Maguire Lucasfilm Animation gmaguire@(protected) (415) 662-7844
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of phil Sent: Monday, June 14, 2004 8:04 PM To: XSI@(protected) Subject: Re: OGL texture display
Hi Greg, if you double click on your 'meterial' node to open up a prop editor you can change the hardware display to 'use specific image/uv pair'. Now you can force xsi to display whatever image you want with whatever texture projection.
cheers, phil
Greg Maguire wrote:
Got a question for you folks,
I have an RGB texture plugged into a constant node and I have an accompanying greyscale image plugged into the constants transparency. All is well in mental ray land and my object is getting cookie cuttered out. Yay. ...OpenGL on the otherhand is now showing my matte. Everything's now all white and I can't see my RGB. I've tried changing the order I connect (matte 1st, rgb last) but that ain't working. I can of course temporarily disconnect the transparency but then my transparency stream'll disappears for good. Transparency is enabled under Camera Display and does show up for material transparencies.
In case it helps: NVIDIA Quadro FX 3000...
I'm not too worried about transparency not showing up in OGL but I would like to see the RGB channels instead of the alpha though that would be sweet. Am I missing a check box somewhere?
Thanks,
-Greg
__ ____ ____ ____ ____ ___ Greg Maguire Lucasfilm Animation gmaguire@(protected) (415) 662-7844
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-- Phil Barrenger - VFX - Whiz Digital Suite 5 - 6 Abbotsford Street, West Leederville 6007, Western Australia Ph: 618 9381 5662, Fx: 618 9381 5672, www.whiz.com.au, phil@(protected)
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