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OGL texture display

OGL texture display

2004-06-15       - By Greg Maguire

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Brilliant! That's exactly what I was looking for. Thank you Phil and
Adam.

-Greg

__ ____ ____ ____ ____ ___
Greg Maguire
Lucasfilm Animation
gmaguire@(protected)
(415) 662-7844

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of phil
Sent: Monday, June 14, 2004 8:04 PM
To: XSI@(protected)
Subject: Re: OGL texture display


Hi Greg,
if you double click on your 'meterial' node to open up a prop editor you
can change the hardware display to 'use specific image/uv pair'. Now you
can force xsi to display whatever image you want with whatever texture
projection.

cheers,
phil




Greg Maguire wrote:

Got a question for you folks,

I have an RGB texture plugged into a constant node and I have an
accompanying greyscale image plugged into the constants transparency.
All is well in mental ray land and my object is getting cookie cuttered
out. Yay. ...OpenGL on the otherhand is now showing my matte.
Everything's now all white and I can't see my RGB. I've tried changing
the order I connect (matte 1st, rgb last) but that ain't working. I can
of course temporarily disconnect the transparency but then my
transparency stream'll disappears for good. Transparency is enabled
under Camera Display and does show up for material transparencies.

In case it helps: NVIDIA Quadro FX 3000...

I'm not too worried about transparency not showing up in OGL but I would
like to see the RGB channels instead of the alpha though that would be
sweet. Am I missing a check box somewhere?

Thanks,

-Greg

__ ____ ____ ____ ____ ___
Greg Maguire
Lucasfilm Animation
gmaguire@(protected)
(415) 662-7844

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--
Phil Barrenger - VFX - Whiz Digital
Suite 5 - 6 Abbotsford Street, West Leederville 6007, Western Australia
Ph: 618 9381 5662, Fx: 618 9381 5672, www.whiz.com.au, phil@(protected)

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