Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
OGL texture display

OGL texture display

2004-06-14       - By Adam Sale

 Back
Reply:     1     2     3     4  

Greg, check the material node.. Theres a setting in the hardware display tab
called mode that allows you two track a specific image

Adam
-- -- Original Message -- --
From: "Greg Maguire" <Greg.Maguire@(protected)>
To: <XSI@(protected)>
Sent: Monday, June 14, 2004 4:59 PM
Subject: OGL texture display


> Got a question for you folks,
>
> I have an RGB texture plugged into a constant node and I have an
> accompanying greyscale image plugged into the constants transparency.
> All is well in mental ray land and my object is getting cookie cuttered
> out. Yay. ...OpenGL on the otherhand is now showing my matte.
> Everything's now all white and I can't see my RGB. I've tried changing
> the order I connect (matte 1st, rgb last) but that ain't working. I can
> of course temporarily disconnect the transparency but then my
> transparency stream'll disappears for good. Transparency is enabled
> under Camera Display and does show up for material transparencies.
>
> In case it helps: NVIDIA Quadro FX 3000...
>
> I'm not too worried about transparency not showing up in OGL but I would
> like to see the RGB channels instead of the alpha though that would be
> sweet. Am I missing a check box somewhere?
>
> Thanks,
>
> -Greg
>
> __ ____ ____ ____ ____ ___
> Greg Maguire
> Lucasfilm Animation
> gmaguire@(protected)
> (415) 662-7844
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi
>


---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi