  | | | OGL texture display | OGL texture display 2004-06-14 - By Adam Sale
Back Greg, check the material node.. Theres a setting in the hardware display tab called mode that allows you two track a specific image
Adam -- -- Original Message -- -- From: "Greg Maguire" <Greg.Maguire@(protected)> To: <XSI@(protected)> Sent: Monday, June 14, 2004 4:59 PM Subject: OGL texture display
> Got a question for you folks, > > I have an RGB texture plugged into a constant node and I have an > accompanying greyscale image plugged into the constants transparency. > All is well in mental ray land and my object is getting cookie cuttered > out. Yay. ...OpenGL on the otherhand is now showing my matte. > Everything's now all white and I can't see my RGB. I've tried changing > the order I connect (matte 1st, rgb last) but that ain't working. I can > of course temporarily disconnect the transparency but then my > transparency stream'll disappears for good. Transparency is enabled > under Camera Display and does show up for material transparencies. > > In case it helps: NVIDIA Quadro FX 3000... > > I'm not too worried about transparency not showing up in OGL but I would > like to see the RGB channels instead of the alpha though that would be > sweet. Am I missing a check box somewhere? > > Thanks, > > -Greg > > __ ____ ____ ____ ____ ___ > Greg Maguire > Lucasfilm Animation > gmaguire@(protected) > (415) 662-7844 > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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