  | | | OGL texture display | OGL texture display 2004-06-14 - By Greg Maguire
Back Got a question for you folks,
I have an RGB texture plugged into a constant node and I have an accompanying greyscale image plugged into the constants transparency. All is well in mental ray land and my object is getting cookie cuttered out. Yay. ...OpenGL on the otherhand is now showing my matte. Everything's now all white and I can't see my RGB. I've tried changing the order I connect (matte 1st, rgb last) but that ain't working. I can of course temporarily disconnect the transparency but then my transparency stream'll disappears for good. Transparency is enabled under Camera Display and does show up for material transparencies.
In case it helps: NVIDIA Quadro FX 3000...
I'm not too worried about transparency not showing up in OGL but I would like to see the RGB channels instead of the alpha though that would be sweet. Am I missing a check box somewhere?
Thanks,
-Greg
__ ____ ____ ____ ____ ___ Greg Maguire Lucasfilm Animation gmaguire@(protected) (415) 662-7844
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