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works in 3 but not in 4

works in 3 but not in 4

2004-06-14       - By Andi Farhall

 Back
I've got a shader tree from the soft website (waterblob.Preset) to make the
particle blobshader reflective and refractive. It worked in 3 although it
was unfeasably slow. In 4 it renders "something" and then crashes. I'm not
talking production-level numbers of particles, i'm talking maybe a dozen.
Seeing as the black art of xsi particle "shading and rendering" is pretty
much untouched in the documentation especially with regard to raytracing i
was wondering if any one had alternative suggestions for the render-tree od
said blobshader?

or should i have learnt my lesson and not gone anywhere near xsi
particles....


hopefull as ever

Andi.


P.S i'm starting to like the construction history now :-)






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