  | | | Camera Projection Muting | Camera Projection Muting 2004-06-11 - By Steven Caron
Back "Stop it, you'll only encourage him" ? what is he there with you?
you know its only a movie right?
: D
-Steven Caron -Student @ AiFL
-- -- Original Message -- -- From: "Greg Maguire" <Greg.Maguire@(protected)> To: <XSI@(protected)> Sent: Friday, June 11, 2004 9:12 PM Subject: RE: Camera Projection Muting
> Stop it, you'll only encourage him. > > __ ____ ____ ____ ____ ___ > Greg Maguire > Lucasfilm Animation > gmaguire@(protected) > (415) 662-7844 > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of Steven Caron > Sent: Friday, June 11, 2004 6:03 PM > To: XSI@(protected) > Subject: Re: Camera Projection Muting > > > "strong with the force, this one is" - yoda > > sorry i had too.. > :) > > -Steven Caron > -Student @ AiFL > -- -- Original Message -- -- > From: "Greg Maguire" <Greg.Maguire@(protected)> > To: <XSI@(protected)> > Sent: Friday, June 11, 2004 7:41 PM > Subject: RE: Camera Projection Muting > > > > Ahem, maybe you should try switching the Texture Projection from > > Implicit back to Explicit? > > > > Ahhhh... that did it. > > > > Thanks all. > > __ ____ ____ ____ ____ ___ > > Greg Maguire > > Lucasfilm Animation > > gmaguire@(protected) > > (415) 662-7844 > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On > > Behalf Of Greg Maguire > > Sent: Friday, June 11, 2004 4:08 PM > > To: XSI@(protected) > > Subject: Camera Projection Muting > > > > > > Okay, so I'm obviously doing something wrong here. > > > > I tried this with a simple cube and it behaves the same way. > > > > I've thrown a camera projected texture on to a cube and all is great. > > I mute camera projection and scale the cube. In OGL I can see that yes > > > it is in fact muted and it is stretching as I scale the cube. Problem > > is... when I render region it's not muted at all.... > > > > Is there another way to freeze the texture instead of just muting the > > camera? I'd rather not rendermap. The manuals do refer to the > > TextureOp but it doesn't seem to exist with camera projections. > > > > Thanks all. > > > > -Greg > > __ ____ ____ ____ ____ ___ > > Greg Maguire > > Lucasfilm Animation > > gmaguire@(protected) > > (415) 662-7844 > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: unsubscribe xsi > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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