  | | | Camera Projection Muting | Camera Projection Muting 2004-06-11 - By Steven Caron
Back "strong with the force, this one is" - yoda
sorry i had too.. :)
-Steven Caron -Student @ AiFL -- -- Original Message -- -- From: "Greg Maguire" <Greg.Maguire@(protected)> To: <XSI@(protected)> Sent: Friday, June 11, 2004 7:41 PM Subject: RE: Camera Projection Muting
> Ahem, maybe you should try switching the Texture Projection from > Implicit back to Explicit? > > Ahhhh... that did it. > > Thanks all. > __ ____ ____ ____ ____ ___ > Greg Maguire > Lucasfilm Animation > gmaguire@(protected) > (415) 662-7844 > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of Greg Maguire > Sent: Friday, June 11, 2004 4:08 PM > To: XSI@(protected) > Subject: Camera Projection Muting > > > Okay, so I'm obviously doing something wrong here. > > I tried this with a simple cube and it behaves the same way. > > I've thrown a camera projected texture on to a cube and all is great. I > mute camera projection and scale the cube. In OGL I can see that yes it > is in fact muted and it is stretching as I scale the cube. Problem is... > when I render region it's not muted at all.... > > Is there another way to freeze the texture instead of just muting the > camera? I'd rather not rendermap. The manuals do refer to the TextureOp > but it doesn't seem to exist with camera projections. > > Thanks all. > > -Greg > __ ____ ____ ____ ____ ___ > Greg Maguire > Lucasfilm Animation > gmaguire@(protected) > (415) 662-7844 > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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