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Camera Projection Muting

Camera Projection Muting

2004-06-11       - By Greg Maguire

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Reply:     1     2     3     4     5  

Ahem, maybe you should try switching the Texture Projection from
Implicit back to Explicit?

Ahhhh... that did it.

Thanks all.
__ ____ ____ ____ ____ ___
Greg Maguire
Lucasfilm Animation
gmaguire@(protected)
(415) 662-7844


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Greg Maguire
Sent: Friday, June 11, 2004 4:08 PM
To: XSI@(protected)
Subject: Camera Projection Muting


Okay, so I'm obviously doing something wrong here.

I tried this with a simple cube and it behaves the same way.

I've thrown a camera projected texture on to a cube and all is great. I
mute camera projection and scale the cube. In OGL I can see that yes it
is in fact muted and it is stretching as I scale the cube. Problem is...
when I render region it's not muted at all....

Is there another way to freeze the texture instead of just muting the
camera? I'd rather not rendermap. The manuals do refer to the TextureOp
but it doesn't seem to exist with camera projections.

Thanks all.

-Greg
__ ____ ____ ____ ____ ___
Greg Maguire
Lucasfilm Animation
gmaguire@(protected)
(415) 662-7844

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