  | | | Camera Projection Muting | Camera Projection Muting 2004-06-11 - By Greg Maguire
Back Ahem, maybe you should try switching the Texture Projection from Implicit back to Explicit?
Ahhhh... that did it.
Thanks all. __ ____ ____ ____ ____ ___ Greg Maguire Lucasfilm Animation gmaguire@(protected) (415) 662-7844
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Greg Maguire Sent: Friday, June 11, 2004 4:08 PM To: XSI@(protected) Subject: Camera Projection Muting
Okay, so I'm obviously doing something wrong here.
I tried this with a simple cube and it behaves the same way.
I've thrown a camera projected texture on to a cube and all is great. I mute camera projection and scale the cube. In OGL I can see that yes it is in fact muted and it is stretching as I scale the cube. Problem is... when I render region it's not muted at all....
Is there another way to freeze the texture instead of just muting the camera? I'd rather not rendermap. The manuals do refer to the TextureOp but it doesn't seem to exist with camera projections.
Thanks all.
-Greg __ ____ ____ ____ ____ ___ Greg Maguire Lucasfilm Animation gmaguire@(protected) (415) 662-7844
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