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Using the FXtree for dirt fixes.

Using the FXtree for dirt fixes.

2004-06-11       - By Luc-Eric Rousseau

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Reply:     1     2     3     4     5     6     7     8     9     10  

First you need to ask if you want to use vector paint or raster paint.
Since this is scratch removal, then raster paint is best because all the paint
strokes will be only one frame long.

So you create a 'paint clip' (aka raster paint clip) with the source images.

Then you create a file input for the 'clean plate'.  If this clean plate is the
same, but with a different offset, simply do as you did, load it a second time
set an offset.

Double-click that Paint Clip to start painting.

Now select a brush such as the 'Merge' brush.  The Merge brush paints with the
pixels from the Merge Source.  The clone brush woud paint with pixel from the
same image.  Other brushes paint solid colors.   You can use the 'brush' tool,
or the 'line' tool to paint.

Right-click on the File Input with the clean plate.  In the menu, choose 'Merge
Source'  

Now paint on the paint clip : you should now be painting with the pixels from
your clean plate.
You can use the 'bg/fg' button in the FxViewer to see a blend of the merge
source and the paint destination.  Right Click on the viewer to start picking a
different merge offset if you need one.

Word of warning : Raster Paint will save the modifications directly on top of
the orginal image, either when you click 'save' on the PPG, or CTRL+S to save
your scene.  You may want to back up the original frames if you do not want to
loose them!  You would normally use that back up as you clean plate.


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Jean
-Paul LeDoux
Posted At: Friday, June 11, 2004 3:05 PM
Posted To: xsi
Conversation: Using the FXtree for dirt fixes.
Subject: Using the FXtree for dirt fixes.


Hey List,

Can someone describe a good workflow for using the fxtree to fix up some
scratches?  Essentially, I want to be able to clone from a different frame.  

What I've tried so far is to basically load the sequence in twice, with a one
frame offset on one input node.  Then combine the two in an Over node.  But at
that point, I'm kind of lost on where to go.

I'm thinking I could somehow either paint on the alpha of the offset input, or
create a new paint clip and pipe that into the Obey matte input of the Over
node?

I will be RTFMing, but any ideas would be appreciated.

Thanks,

Jean-Paul LeDoux
Northwest Imaging & FX
jp@(protected)




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<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000 size=2>First
you need to ask if you want to use vector paint or raster
paint.</FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000 size=2>Since
this is scratch removal, then raster paint is best because all the paint
strokes
will be only one frame long.</FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000 size=2>So
you
create a 'paint clip' (aka raster paint clip) with the source
images.</FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000 size=2>Then
you create a file input for the 'clean plate'.&nbsp; If this clean plate is the
same, but with a different offset, simply do as you did, load it a second
time&nbsp;set an offset.</FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2>Double-click that Paint Clip to start painting.</FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000 size=2>Now
select a brush such as the 'Merge' brush.&nbsp; The Merge brush paints with the
pixels from the Merge Source.&nbsp; The clone brush woud paint with pixel from
the same image.&nbsp; Other brushes paint solid colors.&nbsp;&nbsp; You can use
the 'brush' tool, or the 'line' tool to paint.</FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2>Right-click on the File Input with the clean plate.&nbsp; In the menu,
choose 'Merge Source'&nbsp; </FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000 size=2>Now
paint on the paint clip : you should now be painting with the pixels from your
clean plate.</FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000 size=2>You
can use the 'bg/fg' button in the FxViewer to see&nbsp;a blend of the merge
source and the paint destination.&nbsp; Right Click on the viewer to start
picking a different merge offset if you need one.</FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2><STRONG>Word of warning</STRONG> : Raster Paint will save the
modifications directly on top of the orginal image, either when you click 'save
'
on the PPG, or CTRL+S to save your scene.&nbsp; You may want to back up the
original frames if you do not want to loose them!&nbsp; You would normally use
that back up as you clean plate.</FONT></SPAN></DIV>
<DIV><SPAN class=613301819-11062004></SPAN><SPAN
class=613301819-11062004></SPAN><SPAN class=613301819-11062004></SPAN><SPAN
class=613301819-11062004><FONT face=Arial color=#800000
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=613301819-11062004><FONT face=Arial color=#800000
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
[mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Jean-Paul
LeDoux<BR><B>Posted At:</B> Friday, June 11, 2004 3:05 PM<BR><B>Posted To:</B>
xsi<BR><B>Conversation:</B> Using the FXtree for dirt fixes.<BR><B>Subject:</B>
Using the FXtree for dirt fixes.<BR><BR></FONT></DIV>
<DIV><FONT face=Arial size=2>Hey List,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Can someone describe a good workflow for using the
fxtree to fix up some scratches?&nbsp; Essentially, I want to be able to clone
from a different frame.&nbsp; </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>What I've tried so far is to basically load the
sequence in twice, with a one frame offset on one input node.&nbsp; Then
combine
the two in an Over node.&nbsp; But at that point, I'm kind of lost on where to
go.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I'm thinking I could somehow either paint on the
alpha of the offset input, or create a new paint clip and pipe that into the
Obey matte input of the Over node?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I will be RTFMing, but any ideas would be
appreciated.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Thanks,</FONT></DIV><FONT face=Arial size=2>
<DIV><BR>Jean-Paul LeDoux<BR>Northwest Imaging &amp; FX<BR><A
href="mailto:jp@(protected)">jp@(protected)</A></DIV>
<DIV>&nbsp;</DIV>
<DIV><BR></FONT>&nbsp;</DIV></BODY></HTML>