  | | | texturing help | texturing help 2004-06-10 - By Guillaume Laforge
Back You can do it manually with one Texture Map by ball (where you choose your "texture frame" ) and then use a map lookup color in your render tree.
This way you share one material with several balls with different images. But I don't know if it is possible to automate the process for the texture map assignement ?
Guillaume Laforge
-- --Message d'origine-- -- De : owner-xsi@(protected) [mailto:owner-xsi@(protected)]De la part de gerbrand Envoyé : jeudi 10 juin 2004 10:09 À : XSI@(protected) Objet : texturing help
Hi.... first of all... V4 is greate, and i get to do some rigid body work straight away .. :)
I'm doing a lotto job here which means i have to texture 49 balls, each with a diffirent texture. My question is: is it posible to make up an image sequence from 1 to 49 and give all the balls a group material but tell sphere1 to have the first frame of said picture sequence as a texture, sphere2 to have frame 2 and so on... hope this makes sence
Thanx
Gerbrand
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff size=2>You can do it manually with one Texture Map by ball (where you choose your "texture frame" ) and then use a map lookup color in your render tree.</FONT></SPAN></DIV> <DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff size=2>This way you share one material with several balls with different images. But I don 't know if it is possible to automate the process for the texture map assignement ?</FONT></SPAN></DIV> <DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff size=2>Guillaume Laforge</FONT></SPAN></DIV> <DIV><SPAN class=593503908-10062004></SPAN> </DIV> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>-- --Message d'origine-- --<BR><B>De :</B> owner-xsi@(protected) .COM [mailto:owner-xsi@(protected)]<B>De la part de</B> gerbrand<BR><B>Envoyé :</B> jeudi 10 juin 2004 10:09<BR><B>À :</B> XSI@(protected)<BR><B>Objet :</B> texturing help<BR><BR></FONT></DIV> <DIV><FONT face=Arial size=2>Hi....</FONT></DIV> <DIV><FONT face=Arial size=2>first of all... V4 is greate, and i get to do some rigid body work straight away .. :)</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>I'm doing a lotto job here which means i have to texture 49 balls, each with a diffirent texture.</FONT></DIV> <DIV><FONT face=Arial size=2>My question is: is it posible to make up an image sequence from 1 to 49 and give all the balls a group material but tell sphere1 to have the first frame of said picture sequence as a texture, sphere2 to have frame 2 and so on... hope this makes sence</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Thanx</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Gerbrand</FONT></DIV></BLOCKQUOTE></BODY></HTML>
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