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texturing help

texturing help

2004-06-10       - By Guillaume Laforge

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Reply:     1     2     3     4     5     6     7     8     9  

You can do it manually with one Texture Map by ball (where you choose your
"texture frame" ) and then use a map lookup color in your render tree.

This way you share one material with several balls with different images.
But I don't know if it is possible to automate the process for the texture
map assignement ?


Guillaume Laforge

 -- --Message d'origine-- --
 De : owner-xsi@(protected) [mailto:owner-xsi@(protected)]De la part de
gerbrand
 Envoyé : jeudi 10 juin 2004 10:09
 À : XSI@(protected)
 Objet : texturing help


 Hi....
 first of all... V4 is greate, and i get to do some rigid body work
straight away .. :)

 I'm doing a lotto job here which means i have to texture 49 balls, each
with a diffirent texture.
 My question is: is it posible to make up an image sequence from 1 to 49
and give all the balls a group material but tell sphere1 to have the first
frame of said picture sequence as a texture, sphere2 to have frame 2 and so
on... hope this makes sence

 Thanx

 Gerbrand

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<BODY bgColor=#ffffff>
<DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff size=2>You
can do it manually with one Texture Map by ball (where you choose&nbsp;your
"texture frame" ) and then use a map lookup color in your render
tree.</FONT></SPAN></DIV>
<DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff size=2>This
way you share one material with several balls with different images. But I don
't
know if it is possible to automate the process for the texture map assignement
?</FONT></SPAN></DIV>
<DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=593503908-10062004><FONT face=Arial color=#0000ff
size=2>Guillaume Laforge</FONT></SPAN></DIV>
<DIV><SPAN class=593503908-10062004></SPAN>&nbsp;</DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Message d'origine-- --<BR><B>De&nbsp;:</B> owner-xsi@(protected)
.COM
 [mailto:owner-xsi@(protected)]<B>De la part de</B>
 gerbrand<BR><B>Envoyé&nbsp;:</B> jeudi 10 juin 2004 10:09<BR><B>À&nbsp;:</B>
 XSI@(protected)<BR><B>Objet&nbsp;:</B> texturing help<BR><BR></FONT></DIV>
 <DIV><FONT face=Arial size=2>Hi....</FONT></DIV>
 <DIV><FONT face=Arial size=2>first of all... V4 is greate, and i get to do
 some rigid body work straight away .. :)</FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>I'm doing a lotto job here which means i have to
 texture 49 balls, each with a diffirent texture.</FONT></DIV>
 <DIV><FONT face=Arial size=2>My question is: is it posible to make up an
image
 sequence from&nbsp;1 to 49 and give all the balls a group material but tell
 sphere1 to have the first frame of said picture sequence as a texture,
sphere2
 to have frame 2 and so on... hope this makes sence</FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Thanx</FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Gerbrand</FONT></DIV></BLOCKQUOTE></BODY></HTML>