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V4.0 motionblur position

V4.0 motionblur position

2004-06-10       - By Francois Lord

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Reply:     1     2     3     4     5  

Rapid motion does change the way triangulation is done. In fact , the
antialising settings are no longer controling the antialiasing, but the
tesselation. Try rendering a simple sphere with rapid motion scanline
(no motion blur) with AA set to -5, -2. You will see the effect right
there.

Maybe you already knew all this and you are talking about something else?

Morten Bartholdy wrote:

> Is it just me who thinks it should be possible to center motionblur on
> the object in question, instead of trailing behind?
>
>  
>
> We had this discussion around the release of 3.51 and I seem to
> remember that several others agreed thats how it ought to work. I
> wonder if this is a MR limitation or XSI specific.
>
>  
>
> What I mean is I would like the Shutter Open slider to go into
> negative values. Softimage dev?
>
>  
>
> Other than that, it seems the Interpolation Step bug is gone and Rapid
> Motionblur is amazing.
>
>  
>
> My initial tests with displacement and motionblur shows up to 6 times
> faster rendering!! - from 1.25.45 in XSI3.51 to 0.14.39 in XSI4.0 with
> rapid motion blur. There seems to be something quite different about
> the displacement calculations though, as the tesselated tri count is
> different with the same displacement settings! I had to up the max
> subdiv limit 1 level to get appproximately the same level of detail in
> the displacement, still not matching the tri count though.
>
>  
>
> Will investigate.
>
>  
>
>  
>
> Best Regards
>
>  
>
> Morten Bartholdy
> 3D Animator & Visual Effects Supervisor
> Colorshop VFX
> Denmark
>
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