  | | | V4.0 motionblur position | V4.0 motionblur position 2004-06-10 - By Francois Lord
Back Rapid motion does change the way triangulation is done. In fact , the antialising settings are no longer controling the antialiasing, but the tesselation. Try rendering a simple sphere with rapid motion scanline (no motion blur) with AA set to -5, -2. You will see the effect right there.
Maybe you already knew all this and you are talking about something else?
Morten Bartholdy wrote:
> Is it just me who thinks it should be possible to center motionblur on > the object in question, instead of trailing behind? > > > > We had this discussion around the release of 3.51 and I seem to > remember that several others agreed thats how it ought to work. I > wonder if this is a MR limitation or XSI specific. > > > > What I mean is I would like the Shutter Open slider to go into > negative values. Softimage dev? > > > > Other than that, it seems the Interpolation Step bug is gone and Rapid > Motionblur is amazing. > > > > My initial tests with displacement and motionblur shows up to 6 times > faster rendering!! - from 1.25.45 in XSI3.51 to 0.14.39 in XSI4.0 with > rapid motion blur. There seems to be something quite different about > the displacement calculations though, as the tesselated tri count is > different with the same displacement settings! I had to up the max > subdiv limit 1 level to get appproximately the same level of detail in > the displacement, still not matching the tri count though. > > > > Will investigate. > > > > > > Best Regards > > > > Morten Bartholdy > 3D Animator & Visual Effects Supervisor > Colorshop VFX > Denmark > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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