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connecting outputGeometry[0] - > inMesh?

connecting outputGeometry[0] - > inMesh?

2003-11-21       - By garyc

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Reply:     1     2     3     4     5     6     7  

Hi Joe, I will have a look at the set-up you suggested, I had ruled out
referencing before due to some impression (not sure where I got it from)
that the concept was prone to difficulties. Your suggested method sounds
very interesting, its actually not something that I have thought of. I will
have a play this weekend, do a simple scene and dig through the manuals for
referencing ..... Thanks for the workflow, its been a great help and
definitely adds another string to the bow.

gary.

>     The workflow I would recommend would be to:
>
>         * Create a Low res and a high res model that has a trans and a
>           no trans hierarchy.
>         * The trans hierarchy should be identical in both case
>           containing your skeleton and other motion controllers, this is
>           what you animate.
>         * The noTrans hierarchy should be everything that is not
>           animation dependent like bind skins history driven surfaces
>           and anything else that changes from LR to HR.
>         * It is perfectly fine to group these two hierarchies under a
>           main DAG for organizational reasons but don't animate the
>           notrans hierarchy or it could break your referencing.
>         * Then reference your LR while animating and only animate
>           attributes under the trans hierarchy. Switch your reference
>           file to the HR at render time.


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