  | | | connecting outputGeometry[0] - > inMesh? | connecting outputGeometry[0] - > inMesh? 2003-11-21 - By garyc
Back Hi Joe, I will have a look at the set-up you suggested, I had ruled out referencing before due to some impression (not sure where I got it from) that the concept was prone to difficulties. Your suggested method sounds very interesting, its actually not something that I have thought of. I will have a play this weekend, do a simple scene and dig through the manuals for referencing ..... Thanks for the workflow, its been a great help and definitely adds another string to the bow.
gary.
> The workflow I would recommend would be to: > > * Create a Low res and a high res model that has a trans and a > no trans hierarchy. > * The trans hierarchy should be identical in both case > containing your skeleton and other motion controllers, this is > what you animate. > * The noTrans hierarchy should be everything that is not > animation dependent like bind skins history driven surfaces > and anything else that changes from LR to HR. > * It is perfectly fine to group these two hierarchies under a > main DAG for organizational reasons but don't animate the > notrans hierarchy or it could break your referencing. > * Then reference your LR while animating and only animate > attributes under the trans hierarchy. Switch your reference > file to the HR at render time.
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