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Particles sharing the same ID

Particles sharing the same ID

2004-06-09       - By Felix Gebhardt

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Could you please post the line that logs this information? Is pType a new
4.0 particle property or do you actually log the Particle.TypeID and just
called it pType? Just to be shure there is no misunderstanding.

Cheers,
Felix



kim aldis wrote:
> Jordi, didn't you have something like this a while back, something about
> particles being re-used in emission events?
>
>
>   __ __
>
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
> Of Vince Fortin
> Sent: 09 June 2004 16:35
> To: XSI@(protected)
> Subject: Re: Particles sharing the same ID
>
>
> I spoke to fast! Have a look at this:
>
> 'INFO : Particle_ID 0 belongs to pType 0
>
> 'INFO : Particle_ID 1 belongs to pType 0
>
> 'INFO : Particle_ID 3 belongs to pType 0
>
> 'INFO : Particle_ID 3 belongs to pType 0
>
> 'INFO : Particle_ID 5 belongs to pType 0
>
> 'INFO : Particle_ID 6 belongs to pType 0
>
> 'INFO : Particle_ID 6 belongs to pType 0
>
> Lines in red are actually 4 different particles... not good at all !
>
> vincent
>
>
>
> -- -- Original Message -- --
> From: "Vince Fortin" < <mailto:vfortin3d@(protected)>
> vfortin3d@(protected)> To: < <mailto:XSI@(protected)> XSI@(protected)>
> Sent: Wednesday, June 09, 2004 3:13 PM
> Subject: Re: Particles sharing the same ID
>
>
>> Way to go, they do obviously :)
>>
>> Thanks Felix
>>
>> vincent
>>
>> -- -- Original Message -- --
>> From: "Felix Gebhardt" < <mailto:gebhardt@(protected)>
>> gebhardt@(protected)> To: < <mailto:XSI@(protected)>
>> XSI@(protected)> Sent: Wednesday, June 09, 2004 3:01 PM
>> Subject: Re: Particles sharing the same ID
>>
>>
>>>
>>> Do a quick check if they differ by TypeID. If not there might be
>>> something wrong.
>>>
>>> Cheers,
>>> Felix
>>>
>>>
>>> Vince Fortin wrote:
>>>> Is there a particular reason why two particles get to share the same ID
>>>> with an Emit pEvent?
>>>> This also happens within the same pType, wich makes it pretty weird to
>>>> manage.
>>>> The doc suggests to work with indices instead for speed reasons but
>>>> they are re-injected into the simulation.
>>>> Wouldn't it be logic if we could fully rely on IDs with pEvent?
>>>> Any way to force the attribution of a specific ID? Any workaround?
>>>> Thanks!
>>>> vincent
>>>
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