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Map Files Not Helping

Map Files Not Helping

2004-06-09       - By Ben Kilgore

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Reply:     <<     11     12  

Elaborate please?   Don't really know what you mean by hard linked files.
Is that a Linux term?  I am referring to 2K boxes.

Certainly wasn't a nonissue when it stopped my rendering dead in its tracks
a few weeks ago and no one on this list (or on the staff of my alma mater or
at Softimage) could come up with a solution.

Ben

-- -- Original Message -- --
From: "Raffaele "ThE_JacO" Fragapane" <jaco@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, June 09, 2004 3:44 AM
Subject: RE: Map Files Not Helping


> That's a non issue, only comes up with hard linked files.
> We use map files all the time here for some massive maps on 2k renderings
> and they hardly ever falter.
> The trick is to link to them via proper aliasing or by UNC paths, that is
> what one should do all the time anyway :)
>
> ~Raffaele Fragapane
> ~Freelance Technical Animator & TD
> ~Senior TA @ Peerless Camera
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of
> Ben Kilgore
> Sent: Wednesday, June 09, 2004 9:49 AM
> To: XSI@(protected)
> Subject: Re: Map Files Not Helping
>
> I'll note here that using nonlocal .map files on a network render won't
> cause just a lot of traffic, but absolute inability to render (crashes).
> Perhaps not in all situations, but certainly in the instances I have seen.
> I believe this limitation is detailed in the docs.
>
> Ben
>
> -- -- Original Message -- --
> From: "Jim Rothrock" <jimr@(protected)>
> To: <XSI@(protected)>
> Sent: Tuesday, June 08, 2004 1:21 PM
> Subject: Re: Map Files Not Helping
>
>
> > When you create your .map files, make sure you give the -p and -r
options
> to
> > imf_copy.  -p will precompute the pyramid map, so it doesn't have to be
> done
> > at render time, and -r (i.e. tiled .map file) can improve cache
coherence.
> > However, the most important factor in fixing your .jpg-.map speed issue
is
> > to move your .map files to the local hard drives on your render nodes.
> > Using nonlocal .map files will result in a lot of network traffic.  With
a
> > little scripting and a copy of gmake, you can automate the .map file
> copying
> > so that it occurs only when your source texture map files are changed.
> > --
> > Jim Rothrock | jimr@(protected)
> > -- -- Original Message -- --
> > From: "Claudio Pavan" <claudio@(protected)>
> > To: <XSI@(protected)>
> > Sent: Tuesday, June 08, 2004 4:33 AM
> > Subject: Map Files Not Helping
> >
> >
> > > So now I have converted JPG to Map files, but my render is really
really
> > > slow..... Why is this and what can I do to fix this.
> >
> > ---
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