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Map Files Not Helping

Map Files Not Helping

2004-06-09       - By Ben Kilgore

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I'll note here that using nonlocal .map files on a network render won't
cause just a lot of traffic, but absolute inability to render (crashes).
Perhaps not in all situations, but certainly in the instances I have seen.
I believe this limitation is detailed in the docs.

Ben

-- -- Original Message -- --
From: "Jim Rothrock" <jimr@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, June 08, 2004 1:21 PM
Subject: Re: Map Files Not Helping


> When you create your .map files, make sure you give the -p and -r options
to
> imf_copy.  -p will precompute the pyramid map, so it doesn't have to be
done
> at render time, and -r (i.e. tiled .map file) can improve cache coherence.
> However, the most important factor in fixing your .jpg-.map speed issue is
> to move your .map files to the local hard drives on your render nodes.
> Using nonlocal .map files will result in a lot of network traffic.  With a
> little scripting and a copy of gmake, you can automate the .map file
copying
> so that it occurs only when your source texture map files are changed.
> --
> Jim Rothrock | jimr@(protected)
> -- -- Original Message -- --
> From: "Claudio Pavan" <claudio@(protected)>
> To: <XSI@(protected)>
> Sent: Tuesday, June 08, 2004 4:33 AM
> Subject: Map Files Not Helping
>
>
> > So now I have converted JPG to Map files, but my render is really really
> > slow..... Why is this and what can I do to fix this.
>
> ---
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