Map Files Not Helping 2004-06-08 - By Jim Rothrock
Back When you create your .map files, make sure you give the -p and -r options to imf_copy. -p will precompute the pyramid map, so it doesn't have to be done at render time, and -r (i.e. tiled .map file) can improve cache coherence. However, the most important factor in fixing your .jpg-.map speed issue is to move your .map files to the local hard drives on your render nodes. Using nonlocal .map files will result in a lot of network traffic. With a little scripting and a copy of gmake, you can automate the .map file copying so that it occurs only when your source texture map files are changed. -- Jim Rothrock | jimr@(protected) -- -- Original Message -- -- From: "Claudio Pavan" <claudio@(protected)> To: <XSI@(protected)> Sent: Tuesday, June 08, 2004 4:33 AM Subject: Map Files Not Helping
> So now I have converted JPG to Map files, but my render is really really > slow..... Why is this and what can I do to fix this.
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