OGL acceleration question - RE: +++ Slower Rendering in XSI 4.0 +++ 2004-06-08 - By Andras Ikladi
Back > > >What results you get depend on what you're rendering as well as what >graphics card you're using. What areas you'll see speedups in I've not >investigated but I'd expect shadows, reflections and refractions to be >faster and there's a good chance that global illumination might speed up >with some of the newer cards. This is just guesswork, though. > I did some tests on some heavy scenes on my laptop - vaio, 2.7Ghz, >1Ghz, geforce 5600 - and saw frame times drop to about half of what they >were. Toon shader, no reflection, lambert, soft shadows. > > As far as reliability is concerned, you may have to be careful about >slight differences between cards. Maybe. > >Most of what I've been doing here I've been concentrating on rapid motion. >For all scenes, it's worth becoming familiar with this optimisation. It will >considerably speed up motion blur, especially with dense scenes. I get >considerable improvements without blur too, but you should be aware of at >least one limitation, secondary rays can't be turned off with fast motion >on. > > > For shading acceleration to work, the package has to have the accompagning cg shaders written. Now obviously metashaders can help in this aspects. I see most of the rendertree nodes having the M sign above their nodes, so they supposedly have the cg shaders. As i don`t have a proper gfxcard to try it, what is the current situation in xsi?
thanks, Andras
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|