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Map Files Not Helping

Map Files Not Helping

2004-06-08       - By Andras Ikladi

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Raffaele "ThE_JacO" Fragapane wrote:

>No, filesize and ram usage aren't related at all (you know it :p ), but half
>the times I've seen rendering issues spawning from a simple change in file
>formats or file locations it was because of a slow network.
>moving from JPG (smallest filesize of the formats you could use from XSI) to
>MAP (possibly the largest) would make a consistant difference if you were
>broadcasting the texture or accessing the same storage from all the boxes
>thru a mapped drive or aliasing.
>
>  
>
Agreed.
Also, add to that the cluttering caused by using memory mapped formats.
These aren't loaded into ram, but accessed with a large frequency.
So on a saturated network, a jpeg can be better to use, not only because
of plain size, but because of access frequency (one vs. frequent).

Andras



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