Map Files Not Helping 2004-06-08 - By Andras Ikladi
Back Raffaele "ThE_JacO" Fragapane wrote:
>No, filesize and ram usage aren't related at all (you know it :p ), but half >the times I've seen rendering issues spawning from a simple change in file >formats or file locations it was because of a slow network. >moving from JPG (smallest filesize of the formats you could use from XSI) to >MAP (possibly the largest) would make a consistant difference if you were >broadcasting the texture or accessing the same storage from all the boxes >thru a mapped drive or aliasing. > > > Agreed. Also, add to that the cluttering caused by using memory mapped formats. These aren't loaded into ram, but accessed with a large frequency. So on a saturated network, a jpeg can be better to use, not only because of plain size, but because of access frequency (one vs. frequent).
Andras
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