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Map Files Not Helping

Map Files Not Helping

2004-06-08       - By Arvid Björn

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Does filesize on disk really correlate with how much ram MR uses, isn't
map the sort of  format MR keeps the images as in ram anyway?


Raffaele "ThE_JacO" Fragapane wrote:

>Map files alone (assuming the same resolution and no pyramidal) aren't
>supposed to slow down or speed up a render at its processing stage, but
>there's a huge difference in size between a jpg and a map.
>
>Do you see the same significant performance decrease if you render locally
>with the clip set to load in memory?
>Because if you don't then it's more likely to be the network taking its time
>to push the data around, not really a MRay issue.
>
>~Raffaele Fragapane
>~Freelance Technical Animator & TD
>~Senior TA @ Peerless Camera
>
>-- --Original Message-- --
>From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
>Claudio Pavan
>Sent: Tuesday, June 08, 2004 1:34 PM
>To: XSI@(protected)
>Subject: Map Files Not Helping
>
>Hi Guys I have a character (dragon) and it has hi res images for textures
>(4000 x 4000)
>mapped onto Colour , Specula, Bump, Transparency ect.
>When I leave them as .jpg file the scene renders pretty quick but crashes on
>some frame (randomly) probably cause of ram usage.
>
>I have optimized BSP setting and nothing changes.
>
>So now I have converted JPG to Map files, but my render is really really
>slow..... Why is this and what can I do to fix this.
>
>Claudio
>
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cg/3d-artist | palladiumfilm

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