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Separate BSP for shadow objects

Separate BSP for shadow objects

2004-06-08       - By Bernard Lebel

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Again, thanks.

Bernard

-- -- Original Message -- --
From: "Alex Kilgour" <akilgour@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, June 08, 2004 12:00 PM
Subject: RE: Separate BSP for shadow objects


> Hi Bernard,
>
> This doesn't appear to be in the main docs either, but information about
this can be found in the 'Help' for the render options ppg . . . .
>
> The Max Memory setting specifies, in megabytes, the maximum amount of
memory used to compute the BSP tree during preprocessing. When the value is
set to 0, there is no limit.
> This is useful when BSP settings, Max Depth especially, are high since a
large BSP tree can consume very large amounts of memory.
> It is also useful when you're using multi-processor machines because it
prevents the processors from consuming all available memory for
preprocessing.
>
> thanks
>
> Alexandra Kilgour
> Softimage XSI Support Engineer (UK)
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
> Of Bernard Lebel
> Sent: 08 June 2004 10:33
> To: XSI@(protected)
> Subject: Re: Separate BSP for shadow objects
>
>
> And since we're at it, the Max Memory Limit?
>
> Thanks
> Bernard
>
>
> -- -- Original Message -- --
> From: "Bernard Lebel" <atyss4si@(protected)>
> To: <XSI@(protected)>
> Sent: Tuesday, June 08, 2004 11:20 AM
> Subject: Separate BSP for shadow objects
>
>
> > Hello,
> >
> >
> > I am wondering if anyone knows the "separate bsp for shadow objects" is
> > doing? I mean what is the impact on performance? I'm looking in the docs
> but
> > can't find a single line that mentions that feature.
> >
> >
> > Thanks
> > Bernard
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