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Separate BSP for shadow objects

Separate BSP for shadow objects

2004-06-08       - By Alex Kilgour

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Hi Bernard,

This doesn't appear to be in the main docs either, but information about this
can be found in the 'Help' for the render options ppg . . . .

The Max Memory setting specifies, in megabytes, the maximum amount of memory
used to compute the BSP tree during preprocessing. When the value is set to 0,
there is no limit.
This is useful when BSP settings, Max Depth especially, are high since a large
BSP tree can consume very large amounts of memory.
It is also useful when you're using multi-processor machines because it
prevents the processors from consuming all available memory for preprocessing.

thanks

Alexandra Kilgour
Softimage XSI Support Engineer (UK)

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Bernard Lebel
Sent: 08 June 2004 10:33
To: XSI@(protected)
Subject: Re: Separate BSP for shadow objects


And since we're at it, the Max Memory Limit?

Thanks
Bernard


-- -- Original Message -- --
From: "Bernard Lebel" <atyss4si@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, June 08, 2004 11:20 AM
Subject: Separate BSP for shadow objects


> Hello,
>
>
> I am wondering if anyone knows the "separate bsp for shadow objects" is
> doing? I mean what is the impact on performance? I'm looking in the docs
but
> can't find a single line that mentions that feature.
>
>
> Thanks
> Bernard
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