Separate BSP for shadow objects 2004-06-08 - By Alex Kilgour
Back Hi Bernard,
This doesn't appear to be in the main docs either, but information about this can be found in the 'Help' for the render options ppg . . . .
The Max Memory setting specifies, in megabytes, the maximum amount of memory used to compute the BSP tree during preprocessing. When the value is set to 0, there is no limit. This is useful when BSP settings, Max Depth especially, are high since a large BSP tree can consume very large amounts of memory. It is also useful when you're using multi-processor machines because it prevents the processors from consuming all available memory for preprocessing.
thanks
Alexandra Kilgour Softimage XSI Support Engineer (UK)
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Bernard Lebel Sent: 08 June 2004 10:33 To: XSI@(protected) Subject: Re: Separate BSP for shadow objects
And since we're at it, the Max Memory Limit?
Thanks Bernard
-- -- Original Message -- -- From: "Bernard Lebel" <atyss4si@(protected)> To: <XSI@(protected)> Sent: Tuesday, June 08, 2004 11:20 AM Subject: Separate BSP for shadow objects
> Hello, > > > I am wondering if anyone knows the "separate bsp for shadow objects" is > doing? I mean what is the impact on performance? I'm looking in the docs but > can't find a single line that mentions that feature. > > > Thanks > Bernard > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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