  | | | Separate BSP for shadow objects | Separate BSP for shadow objects 2004-06-08 - By Alex Kilgour
Back Hi Bernard,
mental ray has an option that allows the generation of two distinct BSP trees for visible objects and shadow objects. This is useful if using complex visible geometry but simplified geometry for shadow generation. It will make the lookup for shadow rays much faster in that case. If all objects are both visible and shadow casters then turning this option on has no benefits. I can't find this in the documentation either so I will log a bug about the lack of information.
Alexandra Kilgour Softimage XSI Support Engineer (UK)
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Bernard Lebel Sent: 08 June 2004 10:21 To: XSI@(protected) Subject: Separate BSP for shadow objects
Hello,
I am wondering if anyone knows the "separate bsp for shadow objects" is doing? I mean what is the impact on performance? I'm looking in the docs but can't find a single line that mentions that feature.
Thanks Bernard --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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