texture rendering without filtering 2004-06-03 - By Andras Ikladi
Back kim aldis wrote:
> That I couln't be sure about without running some tests. It's not something >I do a lot of, although I was working with someone a year or so ago who was >doing camera projections for set replacement and he had a hell of a job >trying to get it right. My guess is that there'd need to be some kind of >filtering because the textured image could get pulled around in all sorts of >ways, stretched or compressed according to camera, object distortion, >scaling, whatever. The question really is, does it filter where it doesn't >really need to. > >The comment was no more, really, than an observation in the interests of >completeness. I have a thing about accuracy and it seemed to me that it was >possible to infer that threshold played a part when in fact it didn't. > > Sorry, i was more replying to Bernard's post, just was a lazy beotch including the correct history :)
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