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texture rendering without filtering

texture rendering without filtering

2004-06-03       - By Andras Ikladi

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Reply:     1     2     3     4     5     6     7     8     9     10  

kim aldis wrote:

> That I couln't be sure about without running some tests. It's not something
>I do a lot of, although I was working with someone a year or so ago who was
>doing camera projections for set replacement and he had a hell of a job
>trying to get it right. My guess is that there'd need to be some kind of
>filtering because the textured image could get pulled around in all sorts of
>ways, stretched or compressed according to camera, object distortion,
>scaling, whatever. The question really is, does it filter where it doesn't
>really need to.
>
>The comment was no more, really, than an observation in the interests of
>completeness. I have a thing about accuracy and it seemed to me that it was
>possible to infer that threshold played a part when in fact it didn't.
>  
>
Sorry, i was more replying to Bernard's post, just was a lazy beotch
including the correct history :)

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