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FXtree DOF

FXtree DOF

2004-06-02       - By Andre DeAngelis

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Reply:     1     2     3     4     5  

Legacy doesn't necessarily mean bad Christian.  There still some excellent
tools part of what used to be Illusion that remain very useful i nmany
regards.

AD

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Christian Rittener
Sent: Wednesday, June 02, 2004 3:55 PM
To: XSI@(protected)
Subject: Re: FXtree DOF


Thanks Luc-Eric for the explanation. I would love to give a shot at creating
such a plugin (can it be done in Python?), but I'm no developer.

Softimage should remove ALL legacy stuff from XSI, and scr*w the marketing
hype.

Christian


Luc-Eric Rousseau wrote:
> The depth of field effect in the fxtree is
> the old 2D Output Shader of the same name.
> It's a slow accumulation buffer method, although that
> wasn't obvious when it's used an output shader, since
> the rest of the render isn't instantaneous.  It's still
> the same in XSI 4.0, however since there
> is an SDK to add plug-in in V4.0, one could
> write a fast Z Blur - which isn't exactly the same
> algorithm, but it's a good approximation of the
> result -  to replace it.
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On
> Behalf
> Of Brad Abrahams
> Posted At: Wednesday, June 02, 2004 2:40 PM
> Posted To: xsi
> Conversation: FXtree DOF
> Subject: Re: FXtree DOF
>
>
> I too come from a DF background, and have the same problems with the
> FXTree. In particular, the fact that you have to let go of a slider
> before getting any feedback, as opposed to getting on-the-fly
> feedback as in DF.
>
> Brad
>
>
> -- -- Original Message -- --
> From: "Christian Rittener" <chrr@(protected)>
> To: <XSI@(protected)>
> Sent: Wednesday, June 02, 2004 2:28 PM
> Subject: FXtree DOF
>
>
>> Thinking about switching from Digital Fusion to the FXtree when XSI
>> 4 is released? my first slightly advanced test in 3.5.1 is not
>> encouraging. IMHO, the DepthOfField node is badly implemented.
>>
>>     - "Focus Preview" is a nice touch, but switch it off, and 9
>> times out of 10, your focused region goes blurred. Bug? physically
>> correct? in any case, not an easy, predictable response.
>>     - Why no "Focus Plane" slider? trying to keep an area in focus
>> while playing with the "Near Focus" and "Far Focus" is just about
>> impossible (furthest point in my scene: ~1600). Z multiplier doesn't
>> help.
>>     - Because of that, simulating Hyperfocal Distance is impossible.
>>     - Which film size are we talking about when setting the "Focal
>> Lenght"?
>>
>> I also find it hard to do color correction compared to DF. Comments
>> from other XSI and DF users out there?
>>
>> Thanks,
>>
>> Christian Rittener
>>
>>
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>>
>
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