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AW: primary ray override

AW: primary ray override

2004-06-02       - By lucas

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-- --Urspr�ngliche Nachricht-- --
Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag
von Guillaume Laforge
Gesendet: Wednesday, June 02, 2004 4:38 PM
An: XSI@(protected)
Betreff: primary ray override

Hi,

I want to override a partition with a black constant shader ONLY for
PRIMARY
RAYS. I need to keep
the original object shaders for the SECONDARY RAYS.

My other partition got a reflexion shader to reflect those SECONDARY
RAYS.

Is it possible to use a Ray_type to tell the partition what is the "Eye"
shader and what is the "reflexion" shader.

In fact I just want to do a simple reflexion pass with an opaque alpha
matte
for non reflective object.

What is the best workflow to do this ?


Hi Guillaume,

as I don't know how to solve the Ray_type thingy, I would set up 2
passes : one for the reflection, (1 partition with the visible object
with an override to turn the primary rays off, 1 partition with the
reflection object)
and one for the matte/mask

you can composit them later on...

or am I missing something ?


Lucas

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LUCAS WENDLER  (3D ANIMATOR)
FIFTYEIGHT3D GMBH   UNTER DEN EICHEN 5  65195 WIESBADEN   GERMANY
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