texture rendering without filtering 2004-06-02 - By Anthony Rossano
Back As far as I know, unless you enable eliptical filtering in the Texture node, there should be no default filter or mip-mapping going on. It is more likely that the antialias filter settings you are using are blurring ALL the pixel values, not just the texture samples. (if you were using Box or Gausian filters that would do it).
To prove it, set sampling to 0,0 and see if the textures are still blurry. Now, to fix that, set samples to -1,2 and set the threshold to .05 (it's .2 by default, way too high) and use a Mitchell or Lancoz filter, pretty high, like 4*4, 0r 5*5. You can experiment with EVEN HIGHER values, like 7*7 that seem to add a sort of 'unsharp Mask' effect due to the weird sampling profile the Lancos and Mirchel filters use.
I bet that gets you some prettier renders.
ATR
On Wed, 2 Jun 2004 11:53:22 -0400, Rob Cazin wrote: > > Does anyone know if there is a way to disable the filtering that is applied > to images used in a texture map? I need to match footage by applying it to a > grid, but it always gets soft, no matter how I tweak the anti-aliasing > settings. Thanks in advance. > [ Anthony Rossano ] - CEO, Mesmer Inc - -tel: 206.782.8004- -fax: 206.782.8101- http://www.mesmer.com --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|