primary ray override 2004-06-02 - By Guillaume Laforge
Back Hi,
I want to override a partition with a black constant shader ONLY for PRIMARY RAYS. I need to keep the original object shaders for the SECONDARY RAYS.
My other partition got a reflexion shader to reflect those SECONDARY RAYS.
Is it possible to use a Ray_type to tell the partition what is the "Eye" shader and what is the "reflexion" shader.
In fact I just want to do a simple reflexion pass with an opaque alpha matte for non reflective object.
What is the best workflow to do this ?
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