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primary ray override

primary ray override

2004-06-02       - By Guillaume Laforge

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Reply:     1     2     3  

Hi,

I want to override a partition with a black constant shader ONLY for PRIMARY
RAYS. I need to keep
the original object shaders for the SECONDARY RAYS.

My other partition got a reflexion shader to reflect those SECONDARY RAYS.

Is it possible to use a Ray_type to tell the partition what is the "Eye"
shader and what is the "reflexion" shader.

In fact I just want to do a simple reflexion pass with an opaque alpha matte
for non reflective object.

What is the best workflow to do this ?

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