  | | | Displacement popping problem | Displacement popping problem 2004-06-02 - By kim aldis
Back I guess I just had bad experiences with it, just never bothered after that.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Dan Yargici > Sent: 02 June 2004 13:19 > To: XSI@(protected) > Subject: Re: Displacement popping problem > > I understand fine is great Kim, but I just finished a job > where fine was causing us problems and with the parametric > displacement I got a decent looking result with lightning > fast render times due to it only tessellating once (and in > this case speed far outweighed the need for detail). I guess > it just depends on the shot. Though I will conceed that > parametric displacement requires you to have geometry that > suits it's way of working in some aspects, where with fine > it's mostly just a case of blah! tadaa! (technical term, that). > > I should add again that I'm talking about parametric > displacement with view-dependancy off. With it on, I agree, > it can be pretty kooky.... > > -- -- Original Message -- -- > From: "kim aldis" <kim@(protected)> > To: <XSI@(protected)> > Sent: Wednesday, June 02, 2004 2:46 PM > Subject: RE: Displacement popping problem > > > > My experience has definitely been that > length/distance/angle isn't that > > reliable. In fact, fine came to us in 3.5 as an improvement > on that method. > > Fine along with view dependancy will subdee to sub-pixel > level where you > > won't see any of the crap that goes with the old adaptive > method. My advice; > > always use fine/view dependance. > > > > > -- --Original Message-- -- > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of Dan Yargici > > > Sent: 02 June 2004 12:02 > > > To: XSI@(protected) > > > Subject: Re: Displacement popping problem > > > > > > Hi Chris, what displacement settings are you using? If > > > you're using length/distance/angle with 'view dependant' on > > > and the object is moving slowly into frame this could be the > > > cause of your woes... just a thought. I find that if you use > > > length/distance/angle it's always better to leave view > > > dependant off anyway. Your renders will be much quicker as > > > it won't re-tessellate before every frame. Unless you have > > > anything animated in your render tree that is. > > > > > > DAN > > > > > > -- -- Original Message -- -- > > > From: "Chris Marshall" <chris@(protected)> > > > To: <xsi@(protected)> > > > Sent: Wednesday, June 02, 2004 1:05 PM > > > Subject: Displacement popping problem > > > > > > > > > > Hello all, > > > > I have a spherical object thats surface is displaced by a > > > cell texture to > > > > make it look a bit like a spikey ball. All is fine, and > > > I've managed to > > > > render well over a thousand frames with no problems, but my > > > client has just > > > > spotted that in 1 scene where the ball slowly moves into > > > frame, some of the > > > > spikes look like they're masked by some invisible matte, > > > for about 6 frames, > > > > then they pop back on. > > > > I've tried all sorts of stuff, and as I'm typing this, our > > > DS guy is trying > > > > to DVE the spikes back in, but it's not looking so good. > > > > Any ideas would be welcome. > > > > Cheesr > > > > > > > > Chris > > > > > > > > > > > > Chris Marshall > > > > Senior Animator > > > > Eclipse Creative Limited > > > > Tel: +44 (0) 29 2047 0070 > > > > Fax: +44 (0) 29 2047 0071 > > > > www.eclipsecreative.co.uk > > > > www.eclipsecreative.tv > > > > > > > > > > > > --- > > > > Unsubscribe? Mail Majordomo@(protected) with the > > > following text in body: > > > > unsubscribe xsi > > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following > > > text in body: > > > unsubscribe xsi > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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