Displacement popping problem 2004-06-02 - By Dan Yargici
Back I understand fine is great Kim, but I just finished a job where fine was causing us problems and with the parametric displacement I got a decent looking result with lightning fast render times due to it only tessellating once (and in this case speed far outweighed the need for detail). I guess it just depends on the shot. Though I will conceed that parametric displacement requires you to have geometry that suits it's way of working in some aspects, where with fine it's mostly just a case of blah! tadaa! (technical term, that).
I should add again that I'm talking about parametric displacement with view -dependancy off. With it on, I agree, it can be pretty kooky....
-- -- Original Message -- -- From: "kim aldis" <kim@(protected)> To: <XSI@(protected)> Sent: Wednesday, June 02, 2004 2:46 PM Subject: RE: Displacement popping problem
> My experience has definitely been that length/distance/angle isn't that > reliable. In fact, fine came to us in 3.5 as an improvement on that method. > Fine along with view dependancy will subdee to sub-pixel level where you > won't see any of the crap that goes with the old adaptive method. My advice; > always use fine/view dependance. > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Dan Yargici > > Sent: 02 June 2004 12:02 > > To: XSI@(protected) > > Subject: Re: Displacement popping problem > > > > Hi Chris, what displacement settings are you using? If > > you're using length/distance/angle with 'view dependant' on > > and the object is moving slowly into frame this could be the > > cause of your woes... just a thought. I find that if you use > > length/distance/angle it's always better to leave view > > dependant off anyway. Your renders will be much quicker as > > it won't re-tessellate before every frame. Unless you have > > anything animated in your render tree that is. > > > > DAN > > > > -- -- Original Message -- -- > > From: "Chris Marshall" <chris@(protected)> > > To: <xsi@(protected)> > > Sent: Wednesday, June 02, 2004 1:05 PM > > Subject: Displacement popping problem > > > > > > > Hello all, > > > I have a spherical object thats surface is displaced by a > > cell texture to > > > make it look a bit like a spikey ball. All is fine, and > > I've managed to > > > render well over a thousand frames with no problems, but my > > client has just > > > spotted that in 1 scene where the ball slowly moves into > > frame, some of the > > > spikes look like they're masked by some invisible matte, > > for about 6 frames, > > > then they pop back on. > > > I've tried all sorts of stuff, and as I'm typing this, our > > DS guy is trying > > > to DVE the spikes back in, but it's not looking so good. > > > Any ideas would be welcome. > > > Cheesr > > > > > > Chris > > > > > > > > > Chris Marshall > > > Senior Animator > > > Eclipse Creative Limited > > > Tel: +44 (0) 29 2047 0070 > > > Fax: +44 (0) 29 2047 0071 > > > www.eclipsecreative.co.uk > > > www.eclipsecreative.tv > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in body: > > > unsubscribe xsi > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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