Displacement popping problem 2004-06-02 - By Chris Marshall
Back I assumed there would be too much of a difference in the look. They need to join seamlessly. I could check it, though.
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of kim aldis Sent: Wednesday, June 02, 2004 12:48 PM To: XSI@(protected) Subject: RE: Displacement popping problem
Parametric would be what's causing the problems. Can you just render out the dodgy frames using fine?
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > Sent: 02 June 2004 12:45 > To: XSI@(protected) > Subject: RE: Displacement popping problem > > Dan > No, I'm using Parametric. I usually use Fine, but I was > finding the render times went way up, and Parametric was acceptable. > What I'm finding is that if I draw a render region around the > area, it's OK, but at Pal size, it's clipped. What I'm doing > is rendering the offending frames at twice Pal, and resizing. > Not ideal, but I don't have time to fix it any other way. > Cheers > Chris > > > -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)]On Behalf Of Dan Yargici > Sent: Wednesday, June 02, 2004 12:02 PM > To: XSI@(protected) > Subject: Re: Displacement popping problem > > > Hi Chris, what displacement settings are you using? If > you're using length/distance/angle with 'view dependant' on > and the object is moving slowly into frame this could be the > cause of your woes... just a thought. I find that if you use > length/distance/angle it's always better to leave view > dependant off anyway. Your renders will be much quicker as > it won't re-tessellate before every frame. Unless you have > anything animated in your render tree that is. > > DAN > > -- -- Original Message -- -- > From: "Chris Marshall" <chris@(protected)> > To: <xsi@(protected)> > Sent: Wednesday, June 02, 2004 1:05 PM > Subject: Displacement popping problem > > > > Hello all, > > I have a spherical object thats surface is displaced by a > cell texture > > to make it look a bit like a spikey ball. All is fine, and I've > > managed to render well over a thousand frames with no > problems, but my > > client has > just > > spotted that in 1 scene where the ball slowly moves into > frame, some > > of > the > > spikes look like they're masked by some invisible matte, for about 6 > frames, > > then they pop back on. > > I've tried all sorts of stuff, and as I'm typing this, our DS guy is > trying > > to DVE the spikes back in, but it's not looking so good. > > Any ideas would be welcome. > > Cheesr > > > > Chris > > > > > > Chris Marshall > > Senior Animator > > Eclipse Creative Limited > > Tel: +44 (0) 29 2047 0070 > > Fax: +44 (0) 29 2047 0071 > > www.eclipsecreative.co.uk > > www.eclipsecreative.tv > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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