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Displacement popping problem

Displacement popping problem

2004-06-02       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10  

Parametric would be what's causing the problems. Can you just render out the
dodgy frames using fine?

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall
> Sent: 02 June 2004 12:45
> To: XSI@(protected)
> Subject: RE: Displacement popping problem
>
> Dan
> No, I'm using Parametric. I usually use Fine, but I was
> finding the render times went way up, and Parametric was acceptable.
> What I'm finding is that if I draw a render region around the
> area, it's OK, but at Pal size, it's clipped. What I'm doing
> is rendering the offending frames at twice Pal, and resizing.
> Not ideal, but I don't have time to fix it any other way.
> Cheers
> Chris
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)]On Behalf Of Dan Yargici
> Sent: Wednesday, June 02, 2004 12:02 PM
> To: XSI@(protected)
> Subject: Re: Displacement popping problem
>
>
> Hi Chris, what displacement settings are you using?  If
> you're using length/distance/angle with 'view dependant' on
> and the object is moving slowly into frame this could be the
> cause of your woes... just a thought.  I find that if you use
> length/distance/angle it's always better to leave view
> dependant off anyway.  Your renders will be much quicker as
> it won't re-tessellate before every frame.  Unless you have
> anything animated in your render tree that is.
>
> DAN
>
> -- -- Original Message -- --
> From: "Chris Marshall" <chris@(protected)>
> To: <xsi@(protected)>
> Sent: Wednesday, June 02, 2004 1:05 PM
> Subject: Displacement popping problem
>
>
> > Hello all,
> > I have a spherical object thats surface is displaced by a
> cell texture
> > to make it look a bit like a spikey ball. All is fine, and I've
> > managed to render well over a thousand frames with no
> problems, but my
> > client has
> just
> > spotted that in 1 scene where the ball slowly moves into
> frame, some
> > of
> the
> > spikes look like they're masked by some invisible matte, for about 6
> frames,
> > then they pop back on.
> > I've tried all sorts of stuff, and as I'm typing this, our DS guy is
> trying
> > to DVE the spikes back in, but it's not looking so good.
> > Any ideas would be welcome.
> > Cheesr
> >
> > Chris
> >
> >
> > Chris Marshall
> > Senior Animator
> > Eclipse Creative Limited
> > Tel: +44 (0) 29 2047 0070
> > Fax: +44 (0) 29 2047 0071
> > www.eclipsecreative.co.uk
> > www.eclipsecreative.tv
> >
> >
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