Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Displacement popping problem

Displacement popping problem

2004-06-02       - By kim aldis

 Back
Reply:     1     2     3     4     5     6     7     8     9     10  

My experience has definitely been that length/distance/angle isn't that
reliable. In fact, fine came to us in 3.5 as an improvement on that method.
Fine along with view dependancy will subdee to sub-pixel level where you
won't see any of the crap that goes with the old adaptive method. My advice;
always use fine/view dependance.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Dan Yargici
> Sent: 02 June 2004 12:02
> To: XSI@(protected)
> Subject: Re: Displacement popping problem
>
> Hi Chris, what displacement settings are you using?  If
> you're using length/distance/angle with 'view dependant' on
> and the object is moving slowly into frame this could be the
> cause of your woes... just a thought.  I find that if you use
> length/distance/angle it's always better to leave view
> dependant off anyway.  Your renders will be much quicker as
> it won't re-tessellate before every frame.  Unless you have
> anything animated in your render tree that is.
>
> DAN
>
> -- -- Original Message -- --
> From: "Chris Marshall" <chris@(protected)>
> To: <xsi@(protected)>
> Sent: Wednesday, June 02, 2004 1:05 PM
> Subject: Displacement popping problem
>
>
> > Hello all,
> > I have a spherical object thats surface is displaced by a
> cell texture to
> > make it look a bit like a spikey ball. All is fine, and
> I've managed to
> > render well over a thousand frames with no problems, but my
> client has just
> > spotted that in 1 scene where the ball slowly moves into
> frame, some of the
> > spikes look like they're masked by some invisible matte,
> for about 6 frames,
> > then they pop back on.
> > I've tried all sorts of stuff, and as I'm typing this, our
> DS guy is trying
> > to DVE the spikes back in, but it's not looking so good.
> > Any ideas would be welcome.
> > Cheesr
> >
> > Chris
> >
> >
> > Chris Marshall
> > Senior Animator
> > Eclipse Creative Limited
> > Tel: +44 (0) 29 2047 0070
> > Fax: +44 (0) 29 2047 0071
> > www.eclipsecreative.co.uk
> > www.eclipsecreative.tv
> >
> >
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the
> following text in body:
> > unsubscribe xsi
> >
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following
> text in body:
> unsubscribe xsi
>
>

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi