Displacement popping problem 2004-06-02 - By Dan Yargici
Back Hi Chris, what displacement settings are you using? If you're using length /distance/angle with 'view dependant' on and the object is moving slowly into frame this could be the cause of your woes... just a thought. I find that if you use length/distance/angle it's always better to leave view dependant off anyway. Your renders will be much quicker as it won't re -tessellate before every frame. Unless you have anything animated in your render tree that is.
DAN
-- -- Original Message -- -- From: "Chris Marshall" <chris@(protected)> To: <xsi@(protected)> Sent: Wednesday, June 02, 2004 1:05 PM Subject: Displacement popping problem
> Hello all, > I have a spherical object thats surface is displaced by a cell texture to > make it look a bit like a spikey ball. All is fine, and I've managed to > render well over a thousand frames with no problems, but my client has just > spotted that in 1 scene where the ball slowly moves into frame, some of the > spikes look like they're masked by some invisible matte, for about 6 frames, > then they pop back on. > I've tried all sorts of stuff, and as I'm typing this, our DS guy is trying > to DVE the spikes back in, but it's not looking so good. > Any ideas would be welcome. > Cheesr > > Chris > > > Chris Marshall > Senior Animator > Eclipse Creative Limited > Tel: +44 (0) 29 2047 0070 > Fax: +44 (0) 29 2047 0071 > www.eclipsecreative.co.uk > www.eclipsecreative.tv > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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